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Game comments and reviews
May. 24, 2012
A game that shamelessly imitates another flash game called Motherload (itself ten years old at this point) while losing all the fun gameplay of the older game. No difficulty, no challenge, no point.
May. 11, 2012
Clever, and fun.
Apr. 27, 2012
Thanks for the spoiler tfacet.
Apr. 21, 2012
Seriously one of the most boring games I've played on this site. There's no difficulty, it's just time-consuming and monotonous.
Apr. 19, 2010
This really is awful. Have the people who made it ever played a real fighting game?
Apr. 17, 2010
I'm surprised this is even allowed as original content, given that it's a straight Breakout clone.
Apr. 15, 2010
Poor design - too much visual clutter.
Apr. 05, 2010
Some kind of glitch is happening for me; if I spend much time on Ultimate Survival (say, enough to reach 100 kills) the level either resets, or I fall off the bottom (into nothingness), or I respawn next to the Cashier. In all cases, the kill count gets reset to 0.
Mar. 27, 2010
Great game, but I think the difficulty spike for level 40 is just a bit too much. I've got every other coin in the game (bar the 'final' one, of course), but after 3k+ deaths on level 40 I've still yet to complete the level.
Mar. 25, 2010
Is there some kind of bug with the Active skill? I've got two AP + 1 (sometimes) medals and three of my party have Active (at levels 8, 6, and 4) yet I've never had above 7 AP on a day, and I'm lucky to get more than 5.
Mar. 08, 2010
The production values seem very high, and the premise seems great (a little similar to Final Fantasy Crystal Chronicles: My Life As King). Unfortunately, the gameplay is bland and disappointing. More variety in the combat sections and more ability to customise the students would be a good start to improving this.
Feb. 27, 2010
Needs some kind of button to speed everything up.
Feb. 24, 2010
Games should be hard because of things like good level design, not because the controls are over-sensitive.
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