"Cats were domesticated by humans over 9,000 years ago."
I don't care if that's a logical hint, the wording is just hilarious. :P
Brilliant game, though. Done a lot better than Doodle God, I'd have to say. It's a lot less waiting and/or guessing, and a lot more actually trying to figure things out logically. Finding a good combination on this game makes one feel very accomplished, too. Quite fun!
Overall, I like the idea, but you should do a little more with it. Add some variety to some of the games. I liked it, though. Keep making more! :D
...That is all, finally.
[[[TD Game]]] - Not too creative, unfortunately. Many games have at least used an idea similar to this one's, and this one unfortunately doesn't have anything to make it less repetitive than it is now. I got thousands and thousands of points in it - of course I got bored. Should at least make the difficulty get increasingly harder. Maybe add more enemies, and perhaps not make it one-enemy-escapes-and-you-lose. Incidentally, it took me a while to find this achievement, though, for some reason.
[[[Space Defender]]] - Not a bad idea. It's easy to just rotate the cursor around the station rapidly to reflect everything, though. Perhaps put it closer to the station? Also, it's quite annoying that the ships keeps making shooting sounds when they're off the screen. The achievement for this one is generic, but probably one of the best, just as TD Game's is, since they're actually based on a player's skill and, for the most part, not just guessing.
TBC, again. D:
The concept's not bad, I'd say... The achievements could probably be more achievement-like, though, and more of a challenge to get. I'll go over all the minigames in order, and hopefully Kongregate doesn't butcher this comment's format totally...
[[[UFO Attack]]] - Eh, this one could use something to make it a little more unique. The worst part is the UFOs' bullets - totally unpredictable and impossible to dodge, for the most part. Should slow them down a lot... Besides that, not too bad. The achievement could use work, though.
[[[Reflection Dodger]]] - This is quite creative. I love it, personally. Should make a whole game based on this idea. The achievement is easy to get (just jump and press right during the instructions), and some impossible situations come up every now and then. Perhaps make health instead of one-hit-you're-dead? And possibly space out the spike things a little more. Again, my favorite by far! I wish I could repeat it without having to Exit every time. D:
TBC.
I like that on this game, you can jump a couple of frames after you've walked off a platform. Makes precise jump timing a little less harsh on people. :D
The railgun is incredibly overpowered. Get it if you want an easy game completion. :D
I loved the random things you were told before each round. "Don't run with scissors."
"We have good news and bad news. The bad news is that your entire house burned down. The good news? Your fish and your bathroom are just fine!"
It's much more fun to try to survive a huge fire (without jetpacking) than to try and put it out. :D
Belgarionriva, you'll probably never read this, but realize that this is a vastly-improved Flash port of a fully-text-based game, made in the Pascal language, made by Pimgd. That's why it's called TextRPG. If you want to play that too, go ahead. Keep in mind that it doesn't have actions like "jump," "pick up axe," "punch Michael Jackson," etc. But either way, if you don't like this, deal with it. I love it. Mazaroth summarizes my thoughts perfectly.
It'd be nice with difficulty levels that you can choose, for people who aren't so knowledgeable on geography. Not everyone here's been through all of school already. :3
Although I doubt any more changes would ever be made to this game. And don't get me wrong, it's still awesomely addicting.
Really good concept, and the ideas you had for this are beautiful, especially some of the super-fun artifacts! Some gripes I have are that quitting due to a no-win situation apparently sets your gold on the map screen to blank, and jumping on two enemies at once hurts you. Aside from those, it's quite fun!
It's too fun and addicting. I love it! Lots of different powerups (or whatever else there is) and a nice scoring system that makes it fun to wait for a bunch of enemies to get on the screen and fire at 'em all.
I love the music and certainly the graphics. I don't think anyone here dislikes our main character. I also love how you put the words into the gameplay platforms... although it's hard to jump over Raitendo. D: