Even the minor adjustments required to beat the timed bomb levels weren't annoying. It's not often that I play a puzzle game I'm not screaming at by the end of the day. Great game!
A fantastical game overall, but I would like to be able to go back to each level individually, and be allowed to look for the hidden emblems without having to search for everything else. The art was pretty cool, and the music was outstanding. Each song tied in really well with each level.
Music. Music and something more than random running. The concept is nice, and I like the animation, but it has no real pizazz after the first few kills. (Make the farmers smarter, and the tractor faster please)
After few rounds I have this problem with sitting down and waiting, continuously mashing the 'fire' key, while waiting for some soldier to come in and make it to the end. A good game, but plenty of room for improvement.
I found my daughter and I liked it. I wouldn't say I loved this game, becuase every time I picked up a melee when I had a gun with full ammo, I kicked myself for not thinking first. It would be nice if you could pick up the melee, then be able to pick up the gun again.
Oh, and by the way: A teddy bear as a weapon? I laughed pretty hard.
The art between levels didn't match up with the art during the levels, giving for a cheap feel. I did like jumping blindly into space, but the game feels underdone. Spikes shooting out of the ground added in the second golem was fun, but the third golem was lacking. Other than running underwater the whole time (which I didn't like seeing as how all you had to do was restart at each checkpoint,) nothing really changed. When the screen shook it only hurt my eyes, but should have shaken the pale man around and possibly off. Most importantly, why is blood coming from a rock golem?