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Canabalt

Play Canabalt

Sep. 03, 2009

Rating: 0

Wide screen tries to make up for the fast speed anticipation, but DAMN. Those windows are almost always just that bit short.

Death vs. Monstars

Play Death vs. Monstars

Mar. 24, 2009

Rating: 0

Snazzy; anyone who complains about difficulty have yet to play a difficult game. 150k is just tedious though. ....bloody friggen "burn the rope".

Bible Fight

Play Bible Fight

Mar. 13, 2009

Rating: 0

Visuals, concept, and audio are all awesome. This game severely fails on one of the most important aspects: controls. Seriously, game shouldn't force you to fight your own controls.

Don't Look Back

Play Don't Look Back

Mar. 12, 2009

Rating: 0

Short, quick, consistent, and a message I can't seem to get at the end. Well crap.

Dodge

Play Dodge

Jan. 13, 2009

Rating: 0

Give us a reason why we can't just strafe around the border and that would've kicked the difficulty up a notch. Gets very bland very quickly. But otherwise pretty solid.

Epic War 2

Play Epic War 2

Dec. 30, 2008

Rating: 0

It's like "Attack of the Hobbits" all over again!

Matcheroo

Play Matcheroo

Dec. 03, 2008

Rating: 1

Like Portal, that was unique and just short enough that it doesn't get tedious.

Mud and Blood 2

Play Mud and Blood 2

Dec. 02, 2008

Rating: 0

You have your graphics, you have your sounds, you have your concept. What you don't have, is good execution. You dump the player first thing into the game without a thought of letting them know what does what and not near enough time to prepare themselves. "What good is an officer or a spec ops soldier? What's the difference between the weapons for the less military savvy?". Your manual was INFODUMP,INFODUMP - no wonder half the people here don't even bother. Through the number of times I tried this, I had one, ONE supply crate dropped anywhere near my troops, every other time was at the very TOP of the map, allowing the Germans to grab my goodies instantly. Your difficulty curve went from "minor squad of pistols" to "a tank and several rocketeers", g'dammit. Also, controls were a minor pain, I couldn't get a soldier to move occasionally and I couldn't tell who I was trying to move. Perhaps if you cleared these things up the game could be more approachable.

Shore Siege!

Play Shore Siege!

Nov. 28, 2008

Rating: 0

13 days when I bought most powerups, 11 on the dot with only the artillery. This game was actually quite fun. Gets in, has it's way and makes off before anyone gets annoyed.

99 Bricks

Play 99 Bricks

Nov. 12, 2008

Rating: 0

Horizontal movement is too slow. Minor errors in construction exaggerate to the point I've had a piece in the middle suddenly fly out. Fascinating concept, but frustrating at best.

SHIFT 3

Play SHIFT 3

Oct. 31, 2008

Rating: 0

A game that breaks its own rules. Well played sir.

Straw Hat Samurai

Play Straw Hat Samurai

Oct. 14, 2008

Rating: 0

Fancy first parter. Wasn't too happy with the hit detection (oh lol you're next to a guy, you lose) and the camera was actually a pain for the most part. May as well not have it scroll at all. The choice to have high health or high dodge was a good one, and the game was fun enough for a short play. If you DO make a sequel, perhaps more strategy to enemies and the environment would be in order. gg, would play again.

Meat Boy

Play Meat Boy

Oct. 11, 2008

Rating: 0

A very nice skill-based platformer. It's difficulty entirely depends on the skill of the player. Not necessarily hard, but certainly fun.

Z-Rox

Play Z-Rox

Oct. 08, 2008

Rating: 0

A unique game for sure. Was all fine until after level 50 where it changed from "what is it?" to "Do you know exactly what word I'm thinking of?". Oh, and it's difficult to decipher between disappearing and fading lines. A good game barring two design issues that really put me off.

Monster Basement 2

Play Monster Basement 2

Oct. 02, 2008

Rating: 0

An overall freaky atmosphere its predecessor had and HANDY YES I LOVE THAT GUY. While some puzzles are a hell of a lot more logical than before, there's still that "oh lol lets hide in the corners of rooms and make tiny hotspots that nobody would easily find" issue. Also: OH LOAD THAT AXED GUY AOSFALSFJLAFJSKLASMEREA. Well played sir.

I wish I were the Moon

Play I wish I were the Moon

Sep. 28, 2008

Rating: 0

Short, to the point and cute. Funny how much a situation changes when you move one person around. I've managed to combine all the endings (aside from tragedy) into one, lawl.

Generic Defense Game

Play Generic Defense Game

Sep. 27, 2008

Rating: 0

Let this be the basis of which all survival/defense games should be. If a game in future tries to be this and less, torches and pitchforks shall ensue.

- Music in Motion -

Play - Music in Motion -

Sep. 27, 2008

Rating: 0

Good "menu" screens thar. Whilst I may have taken a bruise or two, the game wasn't THAT hard. Certainly was fun the short time I played it though.

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Sep. 26, 2008

Rating: 0

On my slow computer this game proved to be absolutely boring. Whilst the HUD and Graphics meshed well together, the music got repetitive FAST, thanks for giving the ability to disable it. Unpausing led to me getting smacked before I could react and more often than not enemies aggravated me more than threatened me. Feels more like a chore than a game.

loops of zen

Play loops of zen

Sep. 23, 2008

Rating: 0

Pretty simple and easy to play. Would be good for a lunch-break play. However, for a LENGTHY game such as this, lack of a save function forces the player through all -50- levels in a single sitting. If you didn't know how to make it save, you could have at least put passwords in.

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