Considering I'm seeing null reference exceptions in the development console every time I kill a zombie I think you may have released this a bit hastily...
Clicking to reload and the lack of a fast forward button makes the game more tedious than anything else. If you want to use the click to reload mechanic there should be auto reload and clicking just gives a speed bonus to the reload time or something rather than being compulsory.
Reasonably good concept but gets boring fast. The random generated text needs better syntax parameters too. At the moment it never really makes any sense and isn't actually funny as a result.
Was enjoying this game until I hit level 20 planets and it all just got dull and repetitive. Due to all the bosses having ridiculously long range two hit kill melee attacks the best solution becomes to just create a custom gun with maxed out damage and speed but no range. Put it and the cockpit right at the front, ram the boss and let it alone kill the core whilst everything else invariably gets scythed to death. Weapons right at the front of the ship are immune to most of the attacks and pretty much the only way of avoiding the scythe. Having discovered that every level just became about pressing forward and waiting for it to end. Can't be bothered to do that over and over again for the next however many hundred levels there are. Unlike the previous games fuel is barely an issue and shields basically give you invulnerability against waves but serve almost no point against bosses.
Getting too much input lag to play properly. Not sure why but between continually running into walls and taking three attempts to double jump it's not really enjoyable...
Game needs some serious optimisation. I'm running an 8 core system at 4.4ghz and it was using 30% of the processor most the time. I even saw it hit 50+% once or twice. I assume all the enemies must just be loaded in all the time or something because the quality isn't high enough to warrant that amount of CPU usage. Also the pathfinding is unbearable and the inventory is too small for all the sets there are to collect. Finally got bored of it when I just couldn't be bothered to work out which set of items was the best.
I guess you haven't played? lol. The game offers multi-user interactions, server-side logic, guilds, planets with plenty of zones (170 creatures) and over a hundred more if you include challenges, pet arena, etc. It's easy to miss all the features though ;)
Pointless game. Couldn't really tell where the tutorial stopped and the game started as you can just click to accept and complete quests automatically without even knowing what is going on. Combat can be set to auto to and even without that you can't control the other ships in your fleet so there's no tactics at all.
Once you max out speed and power you can basically just leave the cursor in one spot and kill everything but the flying ones. Not really a game anymore...
After a few levels I got bored. I thought I had played it all before... turns out that was the first one and the sequel is just so identical that I didn't realise it was new at all. The first game was good but honestly not engaging enough for me to buy extra levels to play...
Laptop or no laptop this game is still a dreadful Kingdom Rush rip off with the obligatory freemium style city building rubbish thrown into it. Might as well just plain ask you to pay $20 to enter the prize draw because that is what's going to happen if you try and play...
Getting bored of how grindy this game is. At the moment I basically have three types of tile around me. 1. Those that can be beaten incredibly easily but will still take five minutes on fast forward. 2. Those with sixteen easy waves and then one at the end which I cannot possibly beat with my current resources. 3. Those with lots of MOABs in which I cannot really manage until the 36 HOUR upgrade on my bomb towers is complete. I was looking forward to the next Bloons installment but this is too much Farmville, too much grinding and too much fremium nonsense.
Game seemed really fun but now I think I am just carrying on playing it out of spite. On my first attempt I made it to the bottom floor of the dungeon without much problem. Now I can barely get to floor two. With every level I gain the enemies get harder and harder to kill. That would be alright if not for the fact that they are also in increasingly large groups. Pick one or the other. They scale disproportionally to the player's characters to the point where they are killing me in one hit and it takes me three full turns to kill one of them. The retreat option is entirely useless as it seems to give the enemy two full turns of attack rather than the one it claims. I know picking extreme and hardcore might not have been the best idea but I did want a challenge. This however just seems to be impossible.
I like the style but cannot cope with the controls. There needs to be a setting to change the speed at which the mouse scrolls the screen or to just turn it off altogether. Currently it is pretty uncomfortable to play when it is zooming all over the place. Doesn't make sense to run or attack with the mouse when it also moves the camera independent of the player.
The animation on the flashing exclamation marks is just too annoying for me to cope with. Genuinely cannot concentrate on what upgrade to choose unless I hold my hand up to cover them.
Difficulty curve is really dodgy with this game. I think pretty much everyone spent time grinding just to upgrade enough to beat the wave of shields on level 9 but after that it gets really easy. Now on forty something and haven't failed since level 9 because you can simply spam powerweapons at anything remotely dangerous until it goes away. I haven't used any of the henchmen besides the free one because even on the later levels the cost is way too high compared to the payout. The cost of unlocks and upgrades feels very grindy too. I can't be bothered to go back and try for three stars on all levels because they don't actually seem to do anything anyway. It has kind of got repetitive and a little boring now due to the lack of challenge so I am not sure how 'infinite' people are going to want it to be.
Fun game but it is strewn with problems. I am now at a point where I have three castles to attack but taking down the first one cost me a large chunk of my army. You can’t use the resurrection scroll unless you lose everything and I cannot replenish my forces because most of the camps are empty and I don't have enough money. As a result I basically have to just let the game idle until the camps are restocked and more money comes in. That's the kind of thing that freemium games do. I only lost such a high amount of troops due to the lack of any kind of tactical options. You need to be able to assign targets so you don't end up with your archers shooting at the slowly approaching horde of weak melee enemies when they have three dozen wizards melting faces. Likewise you need to be able to tell melee units not to charge in blindly if the enemy has no ranged units. The spell system is also far too random and should simply let you choose what spell to learn at each location.
I guess you haven't played? lol. The game offers multi-user interactions, server-side logic, guilds, planets with plenty of zones (170 creatures) and over a hundred more if you include challenges, pet arena, etc. It's easy to miss all the features though ;)