A game that is as charming as it is innovative. Level 20 presented some difficulties, though. I kind of wish I could choose which limb to tear off, and the auto-wallmount was a bit finicky at times.
In regards to the description, criticism paves the path for improvement. If you don't like it, tough. There's a fine line between simple and plain, I think this game is falling into the latter. The physics are there, but the aesthetics and puzzles could use some work (I think walljumping is underutilized). I would also consider adding checkpoints and removing/distinguishing the blocks that you pass through to avoid excessive frustration. It's a good start but there's room for improvement.
If I'm not mistaken, crypts used to charge all of their shots when you manually sent in a wave, this no longer seems to be the case. I don't see why this was removed.
I never liked how arbitrary the mechanisms are. I remember playing games like The Incredible Machine and things worked in at least a semi logical manner. These games seem to make things function just for the sake of making puzzles.
It's like Tron meets Burnout, a winning combination in my book. A tad short though, I'd like to see more game modes and perhaps stunts such as jumps and drifts.
Burglar and Runner make a pretty broken farm combo. The game has potential but needs some fixing to be great. There are some pretty good ideas in the other comments.
I feel like I wasted a lot of pixels with how the Halloween items now expire, but didn't when I bought them, and how I sold my other items because I thought they'd be permanent. Meh.
I've heard that said before - I haven't personally come across Brainpipe though!