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Game comments and reviews
Oct. 30, 2010
Not a huge issue, but I'm on a mac and the control + click to move items in the battle arena inventory isn't working for me.
Oct. 29, 2010
Halloween gear suddenly has an expiration date? That's not very fun.
Aug. 16, 2010
A thought I had: Solipskier Racer. Not sure if it would would work but I like the sound of it.
Jul. 07, 2010
After I beat the game, I played the piano and I think I broke the triggers. Other than that, a lovely little game with beautiful scenery, good job at making it so immersive despite its simplicity. The point was a bit too deep for me, but I get lost easily. Still, five stars for combining a good narrative with simple gameplay, resulting in a game of higher quality than most on this site.
May. 15, 2010
Most importantly, uploaded games (including all components of games, such as audio) must be your original work or work you have permission to upload from the owner. Kongregate has absolutely no tolerance for uploading stolen content. Violators of this policy will automatically receive a one-week ban without warning on the first offense, and a permanent ban on the second. Read the rules much?
May. 04, 2010
Not really a tutorial, but it is helpful. I think it'd be better to teach you what the code does so people can learn instead of just copy paste.
Apr. 08, 2010
Needs badges.
A couple technical issues: No mute button, but on top of that the music plays again while its still going after you lose. The hitboxes for the target are square, meaning you can shoot the space around it and still hit. The movement of the crosshair is nice, but the shots land where the invisible cursor actually is. Sound effects would help too.
Mar. 30, 2010
Ninja star with simulated motion blur: 52112.01, 32.01, 12.01
Man, that final boss was really tough but it was worth it to see the ending cinematic.
Mar. 21, 2010
I'd like to see an option where you could change the target for online matches. Imagine a 100k marathon game! Well, maybe not, but you get the point.
Mar. 20, 2010
You clearly know the technical side of making games but I think the gameplay side could use some work. Instead of forcing these different modes on the player, I suggest you make them powerups in the game that add to your points. This way you could also stack multiple modes for more points, etc.
Mar. 19, 2010
Crap the arcade is difficult at this boosted FPS. Looks good though. Also, if you have an equipment set saved with an item that you've sold, you can stlll equip it.
Mar. 18, 2010
Selling items is awesome, I just made 30 mil off of mystery pants. I've got mixed feelings about the updates, but I know Tukkun's got improvement in mind, so I'm not too worried.
Mar. 08, 2010
A fun, innovative and humorous gem. I'd love to see where the developer goes from here.
This felt much more like an interactive story than a game, and even then I felt like the writing could have been improved upon. Also, way to triple post, PhoenixW.
Feb. 23, 2010
It's Maxis gone wrong, I love it.
Feb. 15, 2010
I feel like if I were to try and draw the learning curve of this game, it would be a strange, squiggly line. The assault rifle seems overpowered, and the variety of monsters seems a bit small. It's an interesting concept though.
Feb. 06, 2010
Good taste in music, it surprised me to hear Death Cab and Spoon. Alternate game modes would definitely be a plus, but it's quite innovative as it is. Also, kittens.
Feb. 03, 2010
Fill a chamber with regular triangles for the slowest reaction ever. The most elaborate egg timer known to man.
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