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Game comments and reviews
Feb. 02, 2010
This game doesn't seem very well thought out. The presentation is bland, the gameplay, repetitive. The skills aren't too visually pleasing and there's often too much going on to even tell what you're doing. Sometimes when you pause, enemies keep attacking. Also, if you have a leech weapon on a level with a reviver, it's basically infinite exp.
An interesting take on a familiar genre. I enjoyed it.
Jan. 31, 2010
Did you know? You can tune a piano but you can't tuna fish.
Jan. 28, 2010
One of the nicest presentations I've seen on Kong. Good gameplay, though the controls are a little awkward with all the keys bunched together like that. I wish the powerups were more like Raiden where if you collected more of the same type it would grow.
I enjoyed the presentation of this episode much more than the last, though it seemed a bit shorter. I'd love to see the series grow in quality like it has, but I don't think it should sacrifice too much in terms of gameplay. Keep up the good work.
A pretty well thought out point and click with good visuals, though there were a few ideas that bothered me. Still, a solid effort. 4/5
Jan. 04, 2010
Difficult yet innovative. I seem to always end up waiting for tetri to drop. Am I just unaware of the fast drop button?
Dec. 26, 2009
I agree with what many others have said, it's a good concept but it's dulled by it's lack of replay value and relative ease. What if a single set of stars could be rotated to reveal multiple images depending on the vantage point? Also, I think that an option to remove the connector lines would add another level of difficulty.
Dec. 25, 2009
Did you know that your character is probably starving by now?
Dec. 19, 2009
To get really elaborate patterns, try using non-whole numbers (i.e. 6.5, -4.5, 2.5)
Dec. 16, 2009
First try: 160, 83%, 16.9, streak of 15. They kinda get impossible at that point though.
Dec. 04, 2009
It wasn't bad, but I can't help but ask myself "Why did I play this?" In other words, I think it needs a better sense of gratification/accomplishment.
Dec. 02, 2009
Weird. Gameplay was good, story was a bit unnerving, felt strange for pixels to be all "deep" and stuff. Fun game though.
Nov. 26, 2009
I know four of the last seven people to post comments. Hey guys!
I don't know if this really constitutes a game.
Nov. 05, 2009
Nearly an exact copy of crayon physics.
This game is so glitchy and convoluted, I don't even know how I beat the last level.
I'm all for lateral thinking and all that but sometimes these make absolutely no sense.
This is a truly excellent game despite its simplistic appearance. The platforming was challenging and innovative, and the mythological references incorporated very well.
Not necessarily a gaming revolution, but it was enjoyable while it lasted.
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