FuNx's Comments

Game comments and reviews

Dragon Boy

Feb. 02, 2010

0

This game doesn't seem very well thought out. The presentation is bland, the gameplay, repetitive. The skills aren't too visually pleasing and there's often too much going on to even tell what you're doing. Sometimes when you pause, enemies keep attacking. Also, if you have a leech weapon on a level with a reviver, it's basically infinite exp.

4 Differences

Feb. 02, 2010

0

An interesting take on a familiar genre. I enjoyed it.

A Knight's Story 2

Jan. 31, 2010

0

Did you know? You can tune a piano but you can't tuna fish.

Enigmata

Jan. 28, 2010

0

One of the nicest presentations I've seen on Kong. Good gameplay, though the controls are a little awkward with all the keys bunched together like that. I wish the powerups were more like Raiden where if you collected more of the same type it would grow.

Alice is Dead - Ep 2

Jan. 28, 2010

0

I enjoyed the presentation of this episode much more than the last, though it seemed a bit shorter. I'd love to see the series grow in quality like it has, but I don't think it should sacrifice too much in terms of gameplay. Keep up the good work.

I Remain

Jan. 28, 2010

0

A pretty well thought out point and click with good visuals, though there were a few ideas that bothered me. Still, a solid effort. 4/5

Tuper Tario Tros.

Jan. 04, 2010

0

Difficult yet innovative. I seem to always end up waiting for tetri to drop. Am I just unaware of the fast drop button?

Starlight

Dec. 26, 2009

0

I agree with what many others have said, it's a good concept but it's dulled by it's lack of replay value and relative ease. What if a single set of stars could be rotated to reveal multiple images depending on the vantage point? Also, I think that an option to remove the connector lines would add another level of difficulty.

A Knight's Story 2

Dec. 25, 2009

0

Did you know that your character is probably starving by now?

GeoSketch

Dec. 19, 2009

0

To get really elaborate patterns, try using non-whole numbers (i.e. 6.5, -4.5, 2.5)

Obey the Game

Dec. 16, 2009

0

First try: 160, 83%, 16.9, streak of 15. They kinda get impossible at that point though.

How to Raise a Dragon

Dec. 04, 2009

0

It wasn't bad, but I can't help but ask myself "Why did I play this?" In other words, I think it needs a better sense of gratification/accomplishment.

The Company of Myself

Dec. 02, 2009

0

Weird. Gameplay was good, story was a bit unnerving, felt strange for pixels to be all "deep" and stuff. Fun game though.

JetLag

Nov. 26, 2009

10

I know four of the last seven people to post comments. Hey guys!

WalkRight

Nov. 26, 2009

0

I don't know if this really constitutes a game.

MagicPen2

Nov. 05, 2009

0

Nearly an exact copy of crayon physics.

Factory Balls 2

Nov. 05, 2009

0

This game is so glitchy and convoluted, I don't even know how I beat the last level.

Full Moon

Nov. 05, 2009

0

I'm all for lateral thinking and all that but sometimes these make absolutely no sense.

Don't Look Back

Nov. 05, 2009

0

This is a truly excellent game despite its simplistic appearance. The platforming was challenging and innovative, and the mythological references incorporated very well.

Colour My World

Nov. 05, 2009

0

Not necessarily a gaming revolution, but it was enjoyable while it lasted.