This game is absolutely terrible, if only they spent more time actually working on the game compared to plastering "Genuine Naruto Game" or "Completely Authentic" all over the place.
Not even worth it if you're a fan of Naruto.
Yeah, this is just the work of a two-bit developer using the names and success of two much better games to get plays.
The collision boxes are off, half the time you'll get caught onto a wall, and more.
Could we have an option to invert the population numbers when it comes to how many workers we can have? Making the number go up when you have un-used workers is counter-intuitive.
It needs some work, like some 'Buy 10' options so it isn't repetitive clicking, and reasons to play after getting all of the achievements(Which is extremely quickly.)
Getting Gold is really imbalanced in this game, you get far to little, EXP sort of has a similar problem.
But it's shaping up to be quite interesting so far.
My Computer crashed and reset all of my progress, the game needs some kind of cloud-saving, besides just the gen-saving that we have now.
I'd like to see a change in Hulls/Weapons, right now there is no difference between the ships, I'd like to see Hulls become what Weapons are right now, so ships like the Scout can come with 2 Weapon slots, and 1 Hull slot(As an example), it'd also allow us to unlock 1 Gun and 1 Hull as we go through each Sector, instead of 2 guns. (The Ships differences would be how many guns and hulls that can be equipped.) Additionally, a way to change your first ship would be great (Maybe after first 'soft-resetting' the first time, going all the way through, you either unlock a better ship to use, or you can even design-your-own with a certain number of 'points' earned through your playthrough)
More 'Idle' ways to play the game would be great too, maybe instead of buying upgrades in the research, I pick a path and over time unlock the next level?
It was actually (initially) inspired by Solomon's Key and Fire & Ice, but became more Fez-like once we turned rooms into cubes. But unlike Fez which only supports left/right rotation, we support left/right/up/down rotation (or at least we attempt to do so as bug-free as possible)
about saves answered above. for ship diff i have already idea in mind i will implement in upcoming update :)