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GeoKureli's Comments

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Infinity Runner

Play Infinity Runner

Jan. 03, 2020

Rating: 1

some of the levels don't seem possible, or are at least very awkward to traverse and the constant screen shake is irritating

Developer response from EidolonDev

Well all the levels are traverse able the only issue about the levels I can guess is the lack of time which is on purpose or this game would never end and players could end up playing this game forever without losing. Secondly, the screen shake is on purpose its very understandable why some people won't like it but it is meant to further give emphasis to the whole theme of the game. Thank you for trying the game out : )

Rookie Bowman

Play Rookie Bowman

Nov. 04, 2018

Rating: 0

I like the idea but not the execution. The music and sound are good, the level layout is nice and it has a good difficulty curve right now I'm finishing section 2 and I'll probably keep going if there's a 3 The charge shot doesn't help me at all and speed increase shouldn't have a cool down. Both of these things seem to add needless complexity to the game rather than depth The controls never seemed right to me, namely down to teleport, I would much rather have z to shoot and x to teleport since they are so closely linked. I don't think the enemies add much to the game and could honestly be removed, I'm not a fan of the homing spikes either. I would rather the game focus harder on the adventure and puzzle platforming aspect of the game rather than the combat and survival aspects. I think with some more polish a remake or part 2 of this game can really take off!

Developer response from mapacarta

Thanks for the detailed comment. Very good points, I will consider all these if I can make a sequel.

Picross Madness

Play Picross Madness

Apr. 10, 2014

Rating: 1

the ninth level has 2 possible combinations based on the hints, this should never happen in picross. switching between blue and black sucks, make a hotkey. a lot of the pictures are unrecognizable. when i click and drag, every tile from where I clicked to where my mouse releases should toggle, I hate having to drag slow enough so that my mouse actually touches each tile. it should be impossible to draw blue on top of black and vice versa.

Mars Colonies Demo

Play Mars Colonies Demo

Jun. 20, 2013

Rating: 4

it's never explained that you need to connect pipes to certain points on buildings. if it is explained, I missed it 3 times. it would be great if I could power things by building power lines along any adjacent wall.

... :D

Play ... :D

May. 21, 2013

Rating: 0

level 15: don's stop moving

Game Development Room (GDR)

Play Game Development Room (GDR)

May. 19, 2013

Rating: 13

The music sucks

SkullFace

Play SkullFace

May. 05, 2013

Rating: 2

stopped being fun when the lazers came out, should be half the timing. the rest was so nicely timed.

Challenge Puzzle

Play Challenge Puzzle

Apr. 29, 2013

Rating: 0

I like it. it's a good time waster and you really have to look at the picture before hand to know where to start. I just wish the pieces went back to their normal color when I pick them up so its easier to find the neightboring piece before i place it.

Folds -- Origami Game

Play Folds -- Origami Game

Feb. 04, 2013

Rating: 9

It would be nice if I could hit a hot key to make the angle that I'm folding at fixed. Sometimes it takes forever to get the angle and distance right, so it would be nice to lock my preferred angle before setting the length of a fold.

Fast Pong

Play Fast Pong

Dec. 02, 2012

Rating: -2

nothing special, just glitter

Donuts Attack

Play Donuts Attack

Dec. 02, 2012

Rating: 1

Level 3: didn't miss one, ran out of time.

MrPushPull

Play MrPushPull

Dec. 02, 2012

Rating: 0

What's the point? and the controls are really bad, change it to simple up, down, left, right.

Developer response from ProG4mr

The point is to win github badge, develop some reusable classes and libs (actually made a pretty decent one - to be released shortly) and at same time release a shitty game, thx for playing it =) mouse + keyb would be better, i recon that..

Angry Boulders

Play Angry Boulders

Dec. 02, 2012

Rating: -1

horrible, stop submitting this. the levels are too easy, you cant fail with one boulder.

Dodge A Pill

Play Dodge A Pill

Dec. 02, 2012

Rating: 0

Not bad, but it becomes stale pretty fast. I like that things are on a grid, but it would be nice if the hero moved more smoothly.

Developer response from UnsymmetricalSth

I plan to add some power up in the next update. Using them at the right time will be crucial. Also, thx for you remark on the hero move. I'll look toward it

Platform Dash

Play Platform Dash

Dec. 02, 2012

Rating: 2

you really should not be submitting these until you have a real game.

Retro Jumping!

Play Retro Jumping!

Dec. 02, 2012

Rating: 0

Nice try for a first game, but the controls are clunky and unresponsive. before you even consider making more levels, try a few more configurations on the game mechanics. The friction, jump height, acceleration need to be fine-tuned

Developer response from xGrzechux

Thank you for that!:D

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Nov. 27, 2012

Rating: -9

game play is terrible.

Bloons Super Monkey

Play Bloons Super Monkey

Nov. 20, 2012

Rating: -9

i think it would be a lot better without the blops

Rogue Soul

Play Rogue Soul

Oct. 25, 2012

Rating: -1

why can drop down and slide just be the same button, if I'm not mistaken, drop down is only available when your sliding down a clothesline. you can't slide then.

Developer response from SoulGame

Actually you can drop down from a platform (hold the key to go through many). That's why both actions slide and drop down can't be on the same key.

Farafalla

Play Farafalla

Sep. 27, 2012

Rating: 6

I feel like it would've made a better top-down game then a platformer. you go up a lot and jumping a million times was annoying. give him a jetpack or something

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