Well all the levels are traverse able the only issue about the levels I can guess is the lack of time which is on purpose or this game would never end and players could end up playing this game forever without losing. Secondly, the screen shake is on purpose its very understandable why some people won't like it but it is meant to further give emphasis to the whole theme of the game. Thank you for trying the game out : )
I like the idea but not the execution. The music and sound are good, the level layout is nice and it has a good difficulty curve right now I'm finishing section 2 and I'll probably keep going if there's a 3
The charge shot doesn't help me at all and speed increase shouldn't have a cool down. Both of these things seem to add needless complexity to the game rather than depth
The controls never seemed right to me, namely down to teleport, I would much rather have z to shoot and x to teleport since they are so closely linked.
I don't think the enemies add much to the game and could honestly be removed, I'm not a fan of the homing spikes either. I would rather the game focus harder on the adventure and puzzle platforming aspect of the game rather than the combat and survival aspects.
I think with some more polish a remake or part 2 of this game can really take off!
the ninth level has 2 possible combinations based on the hints, this should never happen in picross. switching between blue and black sucks, make a hotkey. a lot of the pictures are unrecognizable. when i click and drag, every tile from where I clicked to where my mouse releases should toggle, I hate having to drag slow enough so that my mouse actually touches each tile. it should be impossible to draw blue on top of black and vice versa.
it's never explained that you need to connect pipes to certain points on buildings. if it is explained, I missed it 3 times. it would be great if I could power things by building power lines along any adjacent wall.
I like it. it's a good time waster and you really have to look at the picture before hand to know where to start. I just wish the pieces went back to their normal color when I pick them up so its easier to find the neightboring piece before i place it.
It would be nice if I could hit a hot key to make the angle that I'm folding at fixed. Sometimes it takes forever to get the angle and distance right, so it would be nice to lock my preferred angle before setting the length of a fold.
The point is to win github badge, develop some reusable classes and libs (actually made a pretty decent one - to be released shortly) and at same time release a shitty game, thx for playing it =) mouse + keyb would be better, i recon that..
I plan to add some power up in the next update. Using them at the right time will be crucial.
Also, thx for you remark on the hero move. I'll look toward it
Nice try for a first game, but the controls are clunky and unresponsive. before you even consider making more levels, try a few more configurations on the game mechanics. The friction, jump height, acceleration need to be fine-tuned
why can drop down and slide just be the same button, if I'm not mistaken, drop down is only available when your sliding down a clothesline. you can't slide then.
I feel like it would've made a better top-down game then a platformer. you go up a lot and jumping a million times was annoying. give him a jetpack or something
Well all the levels are traverse able the only issue about the levels I can guess is the lack of time which is on purpose or this game would never end and players could end up playing this game forever without losing. Secondly, the screen shake is on purpose its very understandable why some people won't like it but it is meant to further give emphasis to the whole theme of the game. Thank you for trying the game out : )