Welcome to BallCo we just got an order to ship a single ball with 8 circles on it. now what you're gonna wanna do is dip in these 5 paint buckets almost a dozen times. The paint takes around an hour to dry, I leave you no instructions, and i better not catch you drawing pupils with a brush
i dont get it. granted i've only played a few levels. but i dont see how im the composer. you picked some very nice tracks, but I dont see this as a music based TD, rather i see a bad TD with cool music playing over it. I like that the towers light up to the music but not only are the sound effects from the towers impossible to hear behind the music but they dont make the song any better
horrible game, complete lack of any interesting game mechanics, and the story is just tired old emo BS with no new ideas present. i award you no point, and may god have mercy on your soul
great idea, i love that the sies loop around too, but I hate how theres stuff off screen and how i can see where im going - yeah, it fits to the original concept but its ruins the game. still really cool, and very impressive for the time you spet on it
easily some of the best instructions ive ever seen. brilliant dialogue, i wish I hadn't completely skiped the the intro movie like i do with every other game ive ever played other then maybe zelda
the epitome of sloppy programming: menu glitches, memory leaks, improper input detection. frame based sound, horrible lag compensation, and overall glitchy gameplay. the songs and graphics are cool but programming/design wise this is very disappointing.
what would be really funny is if you get too close they become attached to you. you would get points for being alone with them but a decrease when connecting to others
I thought it was going to be another crush the castle clone, and that ended up being exactly what it was. i see nothing original or hard about this game, but i did enjoy it somewhat.
this game is too random. sometimes most of the enemies com out on the same side, and I haven't even had time to upgrade my towers yet or fully plan my maze. and the same strategy will never work the same way, theres always some random thing that makes it screw up half the time. the levels aren't too hard but i just cant get perfects with things this unpredictable.
this is probly the worst game design I have ever seen. Your looking for white dots in a field of white dots. theres nothing but crappy useless dialogue about things i simply have no interest in. and sign posts looking for sympathy send you on scavenger hunt for more pitiful sign posts. they never even help you in the game. im currently looking for the last three pieces and it is the epitome of the term "trying to find a needle in a haystack". i have learned nothing from this game, this story was told in the worst possible way, and there is literally no thinking or gameplay in this whatsoever a simple computer could play it and win and he would feel just as emotion emotion as i have