Two tips: If a game has mouse controls WASD needs to be an option for movement. The game needs some sort of music and sound effects. Other than that this game is a lot better than most of the other new games I've looked at, so keep it up.
Well, the game certainly looks a bit cooler. The shop however is a big step down in my opinion; the one in the last game was way better. The bosses dying instantly after 25 seconds is also annoying. Not a bad game, but I prefer the second one.
Not an especially bad game, I had a bit of fun with it. It does have a few major flaws though. The one that irks me the most is that you never finished the game. There doesn't appear to be any ending screen and the arcade is buggy and incomplete. The main mechanic is also somewhat flawed. I love games based around dodging enemies, but this game just doesn't feel right. When you have enemies that spawn at random intervals moving at random speeds in random directions it makes the game way too reliant on luck to win. You should also play your game for a while and balance it before releasing it. I can tell you wanted players to move on to the harder levels because of the reward you attached to it, but since the reward nowhere near outweighs the risk it's more beneficial to stay on the first level (at least for the second world it definitely is). Constructive criticism aside, I hope you continue to make games because this one had some potential. 3/5.
I ironed out the flaws with the multipliers and money spawning on the door and enemy spawn points. That no longer happens (horray!). Also, the multipliers will only spawn one of each. So, without the upgrades, it is IMPOSSIBLE to get above a 5x multiplier. About the randomness, there are too many enemies for luck to have an impact, at least in my opinion. Reward system (exp/money rate) will be fixed, and I will make it clear when it is fixed. Thanks for playing Gharrot, and your review has been quite helpful~
Just smash the ribs with a hammer, flail the lungs around a bit, grab a scalpel (be sure to use only 2 fingers), cut out the heart, and plop the new one in there. See, heart transplants are easy.
Adding some physics would help (going faster down steep slopes, not being able to go uphill without enough momentum). Another thing would be removing the walls, it removes the cool openness this game could provide.
Not a bad game, had fun playing it for a bit. The one major thing I think you should add is some sort of indicator as to when the laser is going to appear. Two ideas would be turning the laser off when it first appears for a few seconds so you have time to move or using an exclamation mark + sound effect to indicate where it will come from. One last thing would be to give different enemies their own flight path/speed. Having 25 enemies doesn't mean anything when they're all the same and unmemorable.
All of those are my friends, except FirinMahLazors.