If most games, cities can't be destroyed. This causes some serious border problems when an enemy don't lose its military production behind enemy lines. How about this: If a city is defeated consecutively, then it will be evacuated near the closest alliance member OR randomly if one is independent. If the city is forced to evacuate again, then it will move to the next closest alliance member. The penalties for evacuating are lower military production for that city and weakened general for the player(you lose a city, your soldiers lose morale).
Hello, your idea is very interesting, we got your point ;) We are preparing several features that will effectively slow down the enemy alliances in the future. I will add you idea to our "treasury of ideas" ;)
Multiplayer, can you add black list? I am very frustrated at the amount of useless high ranking players. I don't want to play with them, because they are uncapable of team work.
I am annoyed how players don't know how to play the game at times. Maybe you should force tutorial on the player if he is new to the game. In addition, please introduce more teamwork incentives in-game. I am tired of seeing people not attacking a larger force while they have the opportunity.
Why do I feel like this game is more like CS-Portable with better graphics but a shittier movement system. In addition, what is team work in this game. To me, it is more rambo(suicide) into another person's base. Sniping is shitty like most games, where quickscope is EVERYTHING(not tactical at all). There are couple other flaws, but I'd say overall this game is meh, maybe CS-Portable level or below.
I like the game very much. I have been looking for an unique strategy game like this for a long time. Some suggestions: 25 Seconds instead 20. This will solve most gameplay issues. In addition, maybe add a circle destination equivalent to the size of the capital. This way more troops will flood there instead of a thin.
I was going to write a 1 page essay(and i did), but I decide to cut it short. Here are my suggestions. Increase map size and distances between bases. Make constructors and add walls/blocks available to everyone at the start of each game. Add a new building called Refinery and move miners and exhumers there. Each Refinery can control up to a # of ships and can be increased by certain techs and can build miners until it reaches its maximum. Remove 1-3 random upgrades to only 1 random upgrade. Fix freeze, poison and etc ammo. Totally unbalanced in PvP. Add simple commands like Attack, Defend, and Retreat. To prevent massive laggy giant deathballs, there is a limit to the number of ships you can control. Each ship takes up a certain supply spot that can be increased by very costly and large supply depots. Lastly, add new stuff to campaign and fix the bosses. The bosses are a sign of lack of creativity. Implement some of these suggestions and we will be more satisfied.
I have a really cool idea for this game. Add multiple endings to the game. For example, you can escape out of astrox by fighting lots of ships guarding a large supply transport that is allowed access though the gate. You'll have miners who also want this freedom. Another possible ending is that you could enter an unstable gate that is used by pirates and other outlaws, but you would need complete a story line that eventually leads you to gate. How does this sound?
Hello, not yet. You can't play it on Android or iOS atm, but you can play it i.e. on microsoft tablet.