As a US Candidate Master and full time chess instructor, I cannot fully express the sheer glee I felt at some of the piece battles. Beautifully executed. I'm thrilled this exists.
This is a very well executed vector shooter. The three-dimensional space is well utilized and after the first few plays I appreciate the gradually increasing difficulty.
The same puzzle concepts were utilized far too many times, and many times the solutions were woefully simplistic even on later levels. The lack of creativity made for an unsatisfying experience for me overall. A disappointed 2/5.
The top comment will hit 6,000 feet easily. Thanks, lettas.
To get to that point: The gliding time (once you have glider) and height achieved (once you have rocket) are the easiest achievements in each stage. Go to the highest ramp you can access to achieve at least one of these as soon as it becomes available for a big boost on funds. This will speed up your upgrading rate and allow you to shave a few days off of your total time.
Keep in mind that you have to be less than 19 days for the hard badge. Hit 6,000 feet on Day 19 = No badge awarded. Good luck!
Badge of the day at last. I'm glad to finally have double the points for all the hours of mindless grinding and infuriatingly precise platform jumping.
This is a demo for a paid full version and should be advertised as such. If you tell us there are 10 levels in the description then give us 10 levels. The game is solid, but after the 3-level demo I don't see why I would want to pay for 7 more levels of it. Strategy is too limited to receive my hard-earned dollar. I'll donate it to a good charity instead.
Once you're able to code the processing capability for the computer to look more than 2 ply ahead, finding a way to implement more complicated opening books would be the necessary tool to set this apart from other online computers. I'm assuming a basic opening book has been designed, considering the computer has played 1.Nc3/Nc6 2.e4/e5 every game. It then proceeds to quickly hang a piece because of the aforementioned 2 ply horizon line.
Also, the computer seems to miss that pinned pieces do not actually protect other pieces. For example, with his knight tied down by an absolute pin on the e-file, the computer attempted ...Qd2 to trade queens. I played Qxd2, at which point the computer's evaluation algorithm practically fell down a well. Once again, a victim of its 2 ply barrier.
Dear Armor Games, given the numerous complaints of the crippling bugs in this game, the fact that you have a properly working version on your website and the fact that you have so far ignored this community, I am reducing my rating of this game and Flight each by one star, and may very well be joining ForgottenSorrow in reducing it to a 1/5 altogether.
You collected the monthly and weekly cash and ran. I am severely disappointed in the lack of professionalism displayed in your handling of this thus far. You do not deserve the ratings these games have been given.
Sincerely, Disappointed Armor Games Fan
Very poorly designed. The AI is extremely weak, as I dispatched the 'Hard' setting in five moves. The computer makes poor decisions as to which piece should be the 'commander' and allows it to be mercilessly assaulted.
One of the primary indicators of a flaw in a chess variant is when it requires the changing of piece movements. You have had to distort the knight's movements, which is a clear sign that your concept needs work and to be adapted.
Claiming this to be the 'most amazing variant' or 'best improvement since [Fischer Random]' is extremely optimistic on your parts and I do hope you will invest further study to what makes the best variants such strong additions to chess culture. This does not compare.
Before long, I found myself selectively pursuing certain squares, for the harmonies they produced were appealing and comforting to me. I avoided others because the sound they made did not blend well with my favored group, or grained against me personally. Perfect reflection of real life interactions and this game sucked me into them subliminally.
Some people here could use the reminder: These squares don't have to all represent intimate relationships. They highlight every interaction we have with other human beings. We experience many forms of love, some of them being acceptance and joy experienced through other everyday people. Beautiful game. Easily 5/5.
Great work on all of the updates (graphics, campaign mode, animations). Items worthy of mention: Differentiating between resource bar items would be helpful --less intuitive here compared to first game. I was disappointed the castles don't grow to be taller. In the first game, you really felt your castle becoming a towering force to be feared. Here, damage is clear, but a growing castle doesn't share the same awe. I don't quite feel the same thrill in this game as blows are dealt and advantageous swings take place. Nice updates on production, but it lacks some of the first game's simple charm.
How under-appreciated can this game get? Very simple interface without graphics is the cause, I suspect, but this is addictive and fun! Wonderful writing. Simple, swift gameplay that seems well thought out to me. Definitely favorited.
What I do see: Lots of classes, multiple areas, changing scenery.
What I don't see: Different weapons, bonus discoveries, purchasable items, an interesting game screen. Honestly, the new classes are great, but overall this feels distinctly lacking in anything intriguing. Worse than the original to me (which I gave a 4). This is disappointing. 2/5
Awesome creativity in level design. Truly a joy to work through. I didn't even realize there was a jump limit to the levels, though, until reading the comments.