This game was amazing when it came out EIGHT YEARS AGO. I remember coming back to this game and playing it for hours back then. No regrets, game is still solid.
Fastest way to get the medium badge is to quest, get silver mine to 15-20 then HQ to 15, and then spend all your servants on silver and queue as much as possible. Leave game, come back a day later when queue is done and you have the badge.
Is there any way to expand the boxes tracking certain stats? After a certain point (10 million in stats, around level 700 for exp) the boxes start cutting the numbers off, not letting me see the true numbers in the field.
There's a pattern that which, once internalized, makes the levels become very easy. Don't worry if you're struggling on the first two and think the game is impossible.
This game still lags over a year after release. I have a fantastic computer that runs every game under the sun perfectly, I don't know what exactly makes this game lag but I really hope you guys are able to fix it. The game is fun but the lag takes away its playability.
I recommend playing the game legitimately first because the art is worth viewing, but if you really get frustrated and are about to quit, turn on an autoclicker that clicks 99 times a second and run it over the screen in circles, you can beat the game in about three minutes.
For swag purposes, I used around a thousand mana after beating the game to transmute all of my remaining junk equips and 11 large healing potions (and 2 large mana potions because I ran out of things besides reagents to transmute). My favorite is probably the artifact fractal cabbage, in tribute to its usefulness letting me beat the game so easily. Mana Regeneration OP pls nerf
First delve: Floor 14. Second delve: Floor 80+Done. Key to sustain: MP regen. Skill heal and then the attack tree, then later get mana tree filled out without any other spells. Enchant for Mana regen, around floor 40 get 30 ice defense (enchant your new better equips with 6+ ice defense). ALWAYS buy all potions from shops as well as good reagents. Money is worthless. Insta-kill is OP, Crit is good, keep defenses high, avoid fights more and more after floor 65, using your 20 saved magic picks to avoid almost all fights after floor 70-75. Go straight for the stairs instead of taking damage to save your pots. Craft every potion you can before the boss, you'll have +20 to everything for him and you'll win very, very easily (unless you somehow run out of potions, but considering I ended with 10 large HP and 20 MP pots which is around 7k HP in healing you should be fine).
As a fan who played the first game quite a bit, I'm kind of disappointed that the game isn't harder than it is. With some MP regeneration (I got up to 17) you can spam Heal after every battle and there's no real challenge for hours and hours. I feel like playing well and being smart with itemization and crafting should make you able to survive, not make you into a god. The MP regen reagents become less prevalent so the ice caves can pose a challenge later (until you get to a crafting station and get 20 resistance to ice damage and are able to feed on every enemy on every floor for free exp and health/mana regen...
This game is easily a 5/5 and very highly rated in general as soon as a few tweaks get made.
Fix the memory leaks and add a couple ease of access features that doesn't have the player scroll through seven menus and guess which items are recently obtained and in which page and blah blah blah
When you rip even the level button off of another game, you're violating intellectual property rights. To save this company from getting sued and/or making profit from such blatant forgery I'm rating it 1/5 stars.
I'm not even completely opposed to the idea of similar game mechanics, and the game looks to be well-built and not completely shitty, but you simply CANNOT copy the work of another and hope to improve your skills or make it in any industry.
Lowered my rating by a full star for the joking arrogance in the credits about "that was awesome, wasn't it?" I said to myself at that very moment "I hope to god they don't--" and then was immediately vindicated by the "but who made such a great game?" self-promotional speech to lead into the credits
The concepts explored in this game are much deeper than most people might think. I'd be interested in administering this game as a logical thinking test to students and seeing what they can find out just by playing this game. In the end any level can be beaten just by tracing the lines back to a source which you have to unlock, I wonder how many kids would figure that out and how many would just click randomly to discover the individual keys to each level.
Well, I must say I didn't except people to grind that bad u_u"