For anyone having trouble, I recommend keeping your eyes near the bottom of the screen and letting your peripherals handle the top. I found it was much easier to focus on when to jump than to focus on when to dodge.
For anyone having trouble going for the Hard Badge. The setup I got to work was 5 Final Tech Armor, 3 Final Tech Shoulders. Droids: 3 Final Tech Protector. Mustard Pro Medic Suit. Blue Potion, Banana. You'll have the hp/ hp regen to take hits; prioritize stopping the tentacles. Even if it means you take a hit every time, run to grab the shield when you see them moving off screen. Then do your best to shoot canons into open eyes, taking advantage of your suit power as needed.
Fun strategy: Put a lot of points into Phantom Cast and have 'Raise Morale' selected. It has 10% the cast time of 'Dark Ritual', so if the phantoms cast 'Dark Ritual' about 1 of every 5 times you're getting twice as many 'Dark Rituals' than you would from just casting it the normal way!
After diving many many hours into this awesome game I have gained the opinion that Faerie Apprentice is the best card. Only 1 Power for a 4/12 is outrageous, and the fact that it helps your other spells is just gravy.
D347: I disagree. I'm a veteran MTG player as well and I'm quite a fan of this. The difference is MTG was very combat decision focused with a mana management system that was fairly forced; being only allowed 1 land a turn and not being able to store mana over turns takes most of the thinking out of that part of the game. Elements has the opposite: fairly forced combat while focusing on mana management decisions. To parallel your quotes; Elements has "Should I play the 5 cost creature now or the 10 cost next turn?". MTG has "I have 2 lands, play the 2 cost. I have 3 lands now, play the 3 cost creature." I'm over simplifying, but you were as well :P
I wouldn't say malignant cells are too powerful. The earth, life, fire, water, light, and aether shields all render them fairly useless. Alternatively, you could use plague, rain of fire, dry spell, thunderstorm, or any card that kills the first one so they never spawn any more to begin with.
@LJThumbs: By the sounds of it, the AI probably had a voodoo doll in play. If the doll gets frozen, your weapon gets frozen. They cast Purify on the doll, purify gets cast on you as well.
Sure, when you reach end game point why not hold onto them, but if you're randomly flooded with lots of the same rare, that electrum could be useful for upgrading. I happened to get 15 arsenics early on, sold off the extras to help upgrade other cards. Most people who play this game don't have 10s of thousands of extra electrum.
Well, don't sell rare cards until you have 12 of them. There is really no need to have 13 of one card, even if its rare. 6 upgraded and 6 non upgraded. Anything more is useless.
@abcd: Counter dim shield the same way you counter most other shields. Use momentum, steal, deflag, SoF, or spell damage. If none of these are viable for your deck, wait out the 3 turns. This can be quite annoying as Aether decks do tend to run many dim shields, which can spiral into 9 turns were you do no damage. But if you're playing a deck that is unable to use any of previously named strats, rush a kill before the shields become a problem, or wait out the shields and win when they're gone, then that means dim shield heavy decks are simply a counter to you. Every deck has some counters, so if this is the case you could either switch your deck up, or simply accept that when you see your opponent is running lots of dim shields you're going to lose. And there's nothing wrong with that, as there isn't a deck you can make that has literally 0 counters.
@DragonC: When the deck you submitted to the arena beats an opponent, that opponent gets a chance to vote your deck up or down. You get less points when they vote you down, so your deck probably has more down votes than his. Also, you have not 'clearly outperformed him'. You have less loses, but he has more wins. For it to be a 'clear outperformance' you need more wins than him *and* less loses. Ex: winning 4 and losing 1 is not a 'clear outperformance' compared to winning 30 and losing 10. Having a better win percentage does not mean you have a better deck when he has more plays than you.
@Astrafart: This is not a bug. The hp of arena decks gets lower over time. If you see a deck with 1 or 2 hp in the arena, it just means its been there awhile, probably around a week. Again, this is not a bug.
@DragonCrusader: Everyone has an element or two that they are missing way more rare cards of than other elements. Its random. For you apparently its Darkness. For me its Death and Entropy. For someone else, it could be anything else.
@dpunchman444: You are the only player I've heard having any problem getting onto the game. The problem is on your end. Maybe try a different internet browser?
@omegareaper7: I disagree that discord is the hardest to deal with. It's mostly a matter of opinion, but I personally tend to run decks that try to win late game, so I'd much rather see an opponent play a Discord that I know is essentially useless in like 3 turns than an Arsenic, Titan, Fahrenheit, or Morning Star that I know is going to keep hitting me hard all game.
@GeneralAnubis: The scrambler weapon (Discord) can be annoying to deal with, but it only really buys your opponent a few turns. Because after it hits you a few times you'll have some quantum in most elements, and its affect will just scatter all of it, meaning you're just as likely to have quantum from an element you don't care about convert back over to one you do. So yeah, you are at a disadvantage for a few turns, but most unique weapons are pretty good, that's kinda the point of them. Is being hit by Discord any worse than being reverse timed every turn by an Eternity, or just directly losing creatures from an Eagle Eye? Is it any worse than not having pillars at all because your opponent has a Trident or a Pulverizer? Having your quantum be messed up isn't fun, but every Element has a unique weapon, and most of them are just as annoying to deal with as Discord.
@firanian: After you win a game you get 1, 2, or 3 spins. Pressing 'spin all' will make all of the spins you have won happen immediately. Pressing 'spin' will only spin 1 of the spins you've won, so after you see the result of that, you can then press 'spin' again once or twice to spin for your other 1 or 2 won spins.
@Pfaden: I find it quite surprising that you have beaten every game in the franchise but have trouble on the first few waves nearly every level in this one. Considering you don't seem to have a problem with the ending waves, I'm assuming you have your skills set up for an easy late game. Take some points out of your skills, especially the high level ones, that will increase your starting mana. Should help you out.