Spell Salvager is bugged, assuming it's supposed to have a 16% chance to give you 1 attack power every time you convert a spell to health. I've converted a crapton without getting it once.
Just a tip for the developer, whenever I see a game with this poor grammar I immediately quit. To me it says you can't be bothered to make the game as good as possible, you're just looking for a quick cash out.
I suggest making the final boss deal increasing damage over time. That way you can't beat him using just one character who out heals him, it felt kinda anticlimactic not to get to use more than one in that fight, even on Hard. Or nerf the regeneration passives.
If you call something a challenge, you might want to make it a challenge for more than blind monkeys. The game is so easy that there's really no point in playing it (other than the kongregate points of course).
Once you figure out how the game works, there's just no point in playing. Buy as many green eggs as you can afford, turn them all into kappa's, sell them all. That's 55$ profit a pop for a 15$ investment every 7 days. So now that you have infinite money, you can do whatever the hell you want. What I want is not to play this game anymore.
I have to say that the achievements for this game is incredibly fail. Anyone can get all stars on every level with almost no effort. The only challenge in this game is clearing the stages with as few moves as possible, yet there is no achievement for that.
This is by far the worst spot-the-difference game I've ever played. Every single picture has the exact same differences. Look at the tattoos. Look for patterns in clothes and similar. And you're done. I could score highly in this game even if I only got to see one of the images, just by knowing where the maker would place the differences.
Very hard game. Stunlock -> win. Also, what's the point of having a ton of items that you won't get even close to using unless you go around levelling up for the sole purpose of using those items?
You might want to increase the difficulty of survival mode so there's a smidge of challenge in there. I held out for 45 minutes before I gave up, the temple was reduced faster than it was built so it would never be completed. If the challenge level increases after that, you might just want to speed the increased difficulty up by quite a lot. This was even with only two maxed spells, with fully upgraded spells I can't see how you'd ever get it challenging.
Great concept and the medium difficulty is quite nicely done. The Master level puzzles are unfortunately crap. They're actually easier than the earlier puzzles, just more tedious. The final two puzzles are almost trivial, once you've filled in the obvious ones (nines, eights with a known blank, etc), you're pretty much done. You need to actually use your brain three times in the final puzzle. The rest is just a mindless chore.
Somehow I've gotten an aura of annihilation. Anything that comes close to me takes 2-3 damage about 20 or so times a second. I got it somewhere in Trenmore, I believe.
Wow, the final battle was pathetic. Two buffs and one round of attacks and he was gone without standing a glimmer of a chance to do any damage to me whatsoever. The late game skills are really unbalanced and removes all the challenge from the game after the first 20 battles.