Bug report: the description text of the newspaper upgrades say they all increase newspaper productivity, even though most of them actually affect other businesses instead.
Thanks for the game, loving it! The new auto-mine balance is much better. I will say the nerfing of click power was maybe a little too much... holding space-bar now is MUCH slower than manually clicking was before. Of course, clicking was super awesome before, compared to the same level of auto-*, so maybe slowing things down was a deliberate design decision? ;)
Loved this game. Got the impossible badge and enjoyed it except the last half of Fuel of War (which was a bit easy/repetitive: just spam bombs till the cows come home). The lack of redistribution is a silly artificial limitation that doesn't make the game any harder, just forces you to restart your game after 8 hours of gameplay if you get to the last level with a build that doesn't work.
Well I've finally finished all the levels. Without exception, once I got past the easy levels any sort of "fun" strategy was doomed to failure. Pack the map from back to front with whatever most of the waves are weak against (usually fire), with other types of mages sprinkled in for their special effects. Put a poison mage or 2 at the front of the map for kicks. Rinse, repeat for every map. The rat level was mildly interesting but in the end the strategy that works is pretty boring (pack every good spot with dexers). I rated this 5/5 when I started playing but ended up pretty disappointed with the lack of promised strategic depth. I'd give it a 3.5/5 at this point, bumping that up to 4 for the fun I had before it became more tedious and repetitive. On the plus side, it was actually decently fun to play for 15+ hours to get the badges, which is a hell of a lot more than I can say for the last Kongregate game I spent so long on: Pappa's Pizzeria.
I enjoyed this game quite a bit, but I have 2 major complaints. 1: Advanced units are terrible, in every possible circumstance. There may be one or two levels where a single necro or archer isn't a complete waste of cash compared to basic units, but if so it's not by much. Alchemists and paladins are absolutely terrible for the money, period. 2: Dexers aren't very useful. A well-leveled dexer in a spot that sees a lot of enemy exposure is great on ground waves. Too bad you have to survive the flying waves too, and the money you spent on that dexer helps you not at all. If they had a range of 2 -OR- there weren't flying enemies, they'd be pretty useful. The combination of those 2 limitations, though, makes them extremely situational.
Some of these combinations really make me chuckle. Most bosses are immune to splash--what nearby creep would they take splash damage off of, pray tell? I've seen creeps with absorb energy + immune to all specials EXCEPT electrocution. And my personal favorite: flying creeps weak to physical. I think undefined was just trying to be a wiseass at times =P
Rating 1 star because your dumb in-game ad service (x.mochiads.com) is preventing the game from even loading for me, in both firefox and IE, on 2 different systems, before and after upgrading flash. At least the adbar at the top of the game works! Jeez.
Great art, interesting game mechanics, and ZERO fun for me. I absolutely hated both Fancy Pants games. The original made me think "thank god this only has one badge". I'm sorry! I like platformers in general, but I can't stand this one.
Already beat the game, so I was quite happy to see I got the badges just by loading the page =) One of my favorites, even if some of the levels crushed my soul a bit.
Click power have been rebalanced. Thanks for your comment.