Interesting, if you hit one of those falling red balls, it will actually deflect off course. Also, if you solidify your light around you, it is hollow and gives you two inner walls (but you can exit out the wide end).
Optimized Healing should be healing the party member that has the lowest percentage of health remaining or the most health missing. Currently, Optimized Healing is more like Racist Healing.
On a special event I have noticed that some "special mobs" can be easier to kill than normal ones. Especially enemies with hit counters rather than hit points. Any hit is a hit, even from your support that does .0001% of the damage your DPSer does. Choose your heroes accordingly, some heroes attack faster or some attack multiple times/multiple enemies. Bruenor hits 1.5 times as often as Deekin, 2 times as often as Turiel, and Calliope hits twice on single mobs, Asharra will hit a single mob 3 or 4 times, there are many examples. Also, you can use leveling up a hero as a type of "heal" to buy time during a fight.
How DARE these cultists summon the dead to do their bidding!?! I will show them not to mock life! Just a second while I summon a skeleton to help me out here.
Can we get an option to hide the hero slots where we have no eligible heroes? the Bruenor/Wulfgar father/son quest has a lot of useless scrolling back and forth to see if I can level one of them. Also, how about an option to show the next usable hero slot that can be unlocked in a quest? If we can't use the next hero due to a quest restriction, the one after that doesn't show until we save enough gold, but if you have almost enough, it would be handy to know so you don't blow cash on levels that might not help as much as unlocking the next bruiser hero.
We don't plan on hiding slots on the bench, since that has potential for confusing players. I'll pass on the request to see more of the bench on variants with restrictions on the usable slots.
This may have been mentioned before, but stages with item drop requirements could probably be made a smidge more interesting. For example, if I need 25, I know that the next 25 monsters will drop those, which means the requirement for the stage might as well be "Kill 25 monsters". What about making it like 5 or 10 items, trim the drop rate make the drop monster-specific or more monster appropriate. In one stage, I had to collect rabbits feet, but wolves were dropping them as the rabbits (wolves would rarely have a rabbit's foot even if we do an autopsy). Later, harpies and drow were both dropping harpy feathers.
One difficulty with the developer response regarding the feats that would add a stat point. If the hero doesn't have the stat needed for the adventure, you cannot even get them their first level, let alone get them high enough level to get the feat that would add that last point of a stat that would allow them to be used for the adventure. (would have been a big help on iron stomach variant, so many 13 con heroes that I would have loved to bump up to the 14 needed to participate)
You only need to have reached the required level once to unlock the feat slot. Once it's unlocked, you can always access the feats, and change what's assigned.
Meet the Heroes, a group of individuals that can deal 5 billion damage in a single hit, but have 50 hp, which means they can't even look at their own weapon for fear of instant death. So obviously, the monsters have 5 billion hit points, but can only do 5 damage in a hit. I want to either recruit or charm one of the monsters to be my tank. or just strap one of them to the shield of the person in the front of my party, we would never lose.
on the next update, can you add a countdown to the production and research timer bars? It shows the estimated total time, but as it progresses, you can't see how much time left until it finishes.
First season, save money from wins, maybe invest in boots upgrade (training is meh right now, you will probably trade away most of your players). At the end of the season, buy a couple better players, especially FASTER players. It is all about speed. There is a reason speed training and boots upgrades are the most expensive. 5 Star speed demon players make it easy to win. Then probably tackling. Passing is dangerous, and even the toughest player gets knocked around. Get fast and run it in. Boots and helmets to make you fast and get your guys up quicker when they get hit.
Echo the earlier "mute before the title" plus - Turned off sound and music and still get that nasty sound every time I accidentally mouse over your icon in the corner. Makes me want to avoid your games.
Whoever designed the barrels that explode and only damage zombies was brilliant. Run to the barrel, shoot the barrel, kill the zombies around you in the spray of shrapnel and you come out unscathed.
We don't plan on hiding slots on the bench, since that has potential for confusing players. I'll pass on the request to see more of the bench on variants with restrictions on the usable slots.