Saṃsāra meaning continuous flow, is the repeating cycle of birth, life, death and rebirth (reincarnation) within Hinduism, Buddhism, Bön, Jainism, Taoism and Yoga. The story here is the man is seeing the world from the perspective of his previous lives.
-ATTACK DESCRIPTIONS- -QUICK ATTACK: cheap, inaccurate attack -AIM HULL:increased damage -AIM CREW: increases success rate of boarding as well as does some damage -AIM SAIL: lowers enemy AP as well as does some damage -BOARDING:if succeeds, enemy ship loses ALL AP (is defeated) while your ship loses a small amount of AP
For a launch game.... well lets just say I've seen better.... A LOT better. At least the game was so short that I wasn't pulling out my hair over the horrible controls.
-----SKILLS GUIDE PT 2---------
CHAMPION: Works similar to ATTACK. Gives a large boost to your generals damage. Useful for a couple attacks that take a good chunk out of an enemy’s life if not kill them outright. Obviously you don’t want to use this one if your general’s not in the fight yet.
THUNDERSTORM: Useful if your opponent has units with fire shooting weapons. It also deals out some damage though not nearly as much as ATTACK or CHAMPION.
DEFEND: Useful in many ways if you use it well. If you’re close to your base you can retreat to within you tower’s arrow range to get a little extra firepower. Similarly if you’re in range of the enemy tower it can be used to back off and avoid its fire. It’s also useful if you have a lot of slow units on the front lines. The enemy units will catch up to the slow ones allowing you to get a few hits in without taking any damage. Ranged units can get a few free shots in too.
------SKILLS GUIDE------
REINFORCEMENTS: helpful in the earlier stages to summon extra units but less useful larter as units begin to cost more
EARTHQUAKE: useful if the opponent has a lot more units than you or if they have multiple siege towers. It can also damage the enemy base if it is in view. It does damages your units too though so I didn’t use it much.
DEATH PACT: useful if the opponent has more strong units on the field than you though it’s still risky so I didn’t use this much either.
HEALING: This one is pretty obvious. Use it if your units are low health!
ATTACK: One of the better skills. Useful if you have many units on the field to attack with. Use this one or CHAMPION over the others unless you need them.
Wonderful game. The music is so relaxing and lots of levels to play. However I would have liked to see the boards actually get harder instead of just getting larger. It's a bit slow in the earlier levels as they don't increase in difficulty until the board gets bigger. It's also very annoying when you're going for 3 stars and you accidently click the wrong spot and have to start over. Other than that it's a great game!
It's a fantastic and addicting concept, however it's far to simple to earn a 5/5 from me. To increase replayability it needs more than just this mini-game style concept. Some suggestions for future games are 1. ADD ONLINE MULTIPLAYER 2. customizable characters perhaps with a reward system so we can purchase different costumes/characters/upgrades 3. A story mode possibly where you would progress as you beat different characters (similar to the street fighter style) All in all it's an awesome game and I look forward to a sequel
fantastic game with a great idea. Could however use instructions.
TUTORIAL: you have to use one of your given letters to make a word with the uncompleted ones to make them disappear. For example if you encountered "ed" you could use an "r" to make "red" thus making the word disappear and clearing your path. Hope this helps!