HackAR's Comments

Game comments and reviews

Strand

Jan. 02, 2014

3

last one took some minutes :) 5/5

Fiat Jigsaw

Jan. 02, 2014

0

you know what's the best about doing jigsaw? Its the peace of mind...

Classic Snake (Easy)

Jan. 02, 2014

0

yea, very easy ...

Turkey and the Basket

Jan. 02, 2014

0

its a start

Road Z

Jan. 01, 2014

0

there is barely enough food/water...

Pixel Defender

Dec. 06, 2013

-3

Wave 107... quite laggy... Why do mines disappear between the waves? I think best combo is pixel + bomb; weird how the most expensive towers are the most useless in later waves...

Attack of Zombies TD

Nov. 29, 2013

-2

nice start

Doyu Defense Extended

Nov. 29, 2013

-1

nvm, found the mute...

Doyu Defense Extended

Nov. 29, 2013

-1

and no mute

Stormy Castle

Nov. 28, 2013

1

go a little easier on the difficulty for later levels and the bosses, slow down the beginning of the levels where computer spawns masses in the first 20 seconds.

Pirates Of Teelonians

Oct. 29, 2013

1

Tip 2: to find all bugs, try all features! Mute doesn't work at all, music resets to full volume, the slider stays at minimum though. Some weird repetitive sound is played where no sound is expected. Buttons do not react if the game is heavily loaded and CPU cant manage the game. Skills used at the end of the map are executed at the begin of the next map.. Do I have to look for bugs for you? They're not difficult to find, just try...

Pirates Of Teelonians

Oct. 11, 2013

9

Tip 1: to find bugs: play your game! Too many bugs to rate something over 1 Got potential though. PM me if you fix it, I'll change my rating...

Developer Reply

i have fixed the bugs you can try it now

Phase TD

Sep. 24, 2013

0

1. fix the mute 2. let the built tower get the phase of the current level

Experimental Shooter 2

Sep. 05, 2013

-1

no mute?

Battalion Commander

Aug. 31, 2013

5

missions are useless.too little reward to be of any interest, the game is too short for the number of them.

Battalion Commander

Aug. 31, 2013

3

choosing a favorite team would be nice. getting rifle at start is nice, but who wants to keeps him till the end? so the game should hire them when the space is there and fire them is a space is needed to form a favorite team

10SecTD

Aug. 27, 2013

0

ok, it seems the lasers now do point exactly at the target. I assume same goes for the bullets (what should be a bad idea, actually =). There are still the question: How are the targets determined? closest to the turret seems to be true, but not always... waves go too fast, I cant build the towers fast enough in the end (building multiple towers at once should do the trick here). once clicked on a tower to build there is no come back, you have to place it somewhere. laser towers are too weak and useless, all you need is to build mass of the $40 with few of the slow downs so the targeting wont be that bad, building lasers even makes the game harder to beat. After the lvl31 finishes the game goes 'on', you can place the towers, but the displayed money is not kept up to date anymore.

Developer Reply

Thanks for replaying, i really appreciate it. The theme of the games jam was '10 Seconds' hence why the waves are so very short. I haven't seen the wave 31+ bug yet, it's supposed to display a congratulations screen. The bullets do point directly at the nearest enemy, i will be updating the behaviour after the jams judging has ended. I'm glad you raised the points of the lasers, i personally love to build the lasers immediately with some slow towers and less of the bullet towers :-) I hope you enjoyed the game beside the points you mentioned. Thanks again for replaying!

Test your eye-level

Aug. 26, 2013

7

rename that into 'test your LCD color reproduction' =)

10SecTD

Aug. 26, 2013

1

1. dont ever 'play again'. The game remembers the old towers position and you wont be able to place new towers in those places 2. no mute 3. targeting is annoying 4. slow is only vs 'bosses'

Developer Reply

Thanks for the bug info :-) Sorry for the issues though! :-(

not endless - ended @ lvl 16 for me. Didnt progress to lvl 17, crystal regeneration continued. I agree with the others, need more work =)

Developer Reply

Stopping on Wave 16 was a bug, I'm sorry :( ...I think it's fixed now (but it didn't surface all the time, so it's a little hard to tell). I concur that it needs more work... I hope to make a bunch of versions of this, each a bit better than the last. Hope you'll play them! :) Thanks for the feedback!