Suggestion: Once a quest is complete the quest givers marker on the mini map should change to a different color reflecting where the player collected the quest. IE. NPC has quest = Green, Player Completed quest = Purple (Or whatever color isn't being used)
Heh... just came for the badges, Tried to go through the tutorial, click here for monster then click here for rare monster.... OOps... Not enough gems go buy more so you can complete the tutorial. Nope *NOT* gonna happen!
I tried that, but depending on the browser it will actually NOT open up a new page at all and instead do nothing. Sadly, the only option is this (this is due to the framing system on the kong page)
Well, I don't know if there is a server maintenance scheduled for today or what, but I have just joined and everything has frozen up. Was able to play for a short time, got through two and a half dungeon maps (the beginner one) and now cannot do anything else. If this is server maintenance could we get a pop up message stating that the server is going down for a specified amount of time?
Thus far it's a great game. One question though, why do we have to pay full price in energy to "go down" a floor? I would assume that moving down a floor would require less than teleporting to a floor. Maybe make moving from one floor to the other cost half the energy? For instance, Teleporting to a medium difficulty costs 10 energy, Moving down a floor costs 5 energy.
Don't know if it's the connection speed or what, but when I shoot something to break it, it takes the game a couple of seconds to explode. Also the same when I go to pick something up. Other than that, really awesome game!
ok what the hell is up with the funky camera?! I can somewhat understand it jerking this way and that on a curve.. but when it jerks on the straightaway?! Was that added in to create a little more difficulty?! If so, all you're doing is making people not want to play your game. If you wanted to create the illusion of "bumps" in the road, then you should have made the game in the 1st person...
Possible bug? Dark_Cloud Posted about a gem in the beginning of the game. Curiosity got the better of me and I checked it out, found it, and sold it for 50gp. Only to discover that it KEPT SELLING ITSELF! So now.. at the very beginning of the game I have 999gp and what I can only assume is the best sword and shield that I can buy. Also discovered was when I bought the first sword, it created multiple copies if itself in my inventory. So I sold the extra copies. But the same thing happened again! Don't know if this was intentional or not though
Connection errors upon connection errors! Hell there was even a time when I had three conn errors back to fricking back! Signed Aggravated badgewhore :D
The ability to keep certain weapons or blocks between stages would be nice. Grinding to be able to earn a little cash for upgrades. And the ability to just "Go to a store" without having to replay the whole stage again.
Ok, so plaid through with both characters, maxed out everything and still completed the game in a little over half a day without dieing once. Why are you people rating low because of no save function... ya don't need one! The game DOES get repetitive and grinding. But if you want to max out everything like I did, then grind away. Graphics and mute button are there.... Good side scroller if you ask me, dev did an awesome job with it.
I don't think that, while the customer is scrutinizing their order, the cook time should continue. May be just me though.. Over all better than the pizza game, much more enjoyable.
I tried that, but depending on the browser it will actually NOT open up a new page at all and instead do nothing. Sadly, the only option is this (this is due to the framing system on the kong page)