Not bad, but a bit more explanation should be necessary for those who don't understand the correlation between boxes and notes. I doubt many people even look at the screen to see the music grid that spawns the boxes.
About 5-10 minutes of playtime per league--assuming max skill duck. Energy is easily maxed out for the entire game within the first division. It isn't even needed, as no race is long enough to even get you to 3/4 energy left. This makes money completely pointless. The final races have no real degree of strategy, so the choice of duck doesn't matter.
Leaves me with the impression of "meh".
Fun point and click with nice visuals. For being a language port, it's surprisingly well edited. I noticed "store" instead of "story" as well, but at least it's not a normal goofball mistake. Seems more like it's a vowel pronunciation issue--vowels and text don't get along anyways. I've seen native english speakers do much, much worse on these games. Kudos!
I like the concept, however the quick introduction of units and their ability to completely outclass previous units of their level make it kind of moot to do any upgrading. Mammoths and Walkers make tanks, heavies, rockets, light, medium, any kind of melee bot and shield bots useless.
Terrible interface. No real risk involved. Not sure where the designers came up with that as a concept. The cheapest wells have one of the better outputs. The most expensive turrets have much more health, and instead of repairing you just need to upgrade them when they get low for massive efficiency.
The combinations are often flawed, species are vastly misrepresented--whales and dolphins are mammals. DG has a much more intuitive selection system, this one is just too clunky. You have to click, scroll, drag, click, watch a screen and click out, drag the object to the trash, etc. DG is always four clicks. So interesting, but needs some intelligence to combination and better controls.
Not very realistic. You mean, your tourism will support your being extensively searched at gunpoint for drogas wherever you go that speaks spanish? Grow a set. Airport searches aren't the initiation of the problem, and the support of it isn't something that widely encouraged. This entire game was a shock, because I'm someone who goes places foreign, and this game isn't realistic in the slightest. Sorry, but your 'foreign country scenario' isn't widespread.
I didn't see much of an issue with any of the levels. You get everything the opponents do, even if it's just a level after you face it. Double damage isn't hardcoded in, it's part of the Armor Breaker effect in those devastator claws. Either remove the components that apply armor to your mechs or just kill them before they become a problem. Not sure where half damage is coming from, my bots wrecked them if I played it right.
Remember that for elimination or defense you just need to kill the number of bots stated or survive for x amount of time. Don't waste bots in empty lanes. For 0/20 levels you need to rush, so keep an eye on the resources, come out ahead with general play, and then use the extra on your cheap rushing mechs to get points.
Levels are all the same, just with vamped up opponents. Maybe add some variety instead of making it a gradual process of efficiently learning the only build routine in the game. The only real decision you have is to go moonshine or survivalists first. And all games end before that point until the fourth level. Just a waste.
The level 6 strat still works. Only get upgrades necessary for High Priests and Captains. About 3 caps, 5 HP's and hit them before they have a castle up and running. Was still a long fight as the computer could perma summon troops, but I got through them.
Very enjoyable game. Started out a bit rough as a Hermit in Burning Hill, still managed to take #1 ranking--which I kind of regret as the end game "dynamic" is just forfeited with you winning if this happens. Even if I played it though, they would've been breezes. Burning Hill is kind of cheap, with its 700+ damage shots before most opponents can even make enough Special for their shields.
Interesting, but incredibly short for a play through--less than 10 minutes. Also, the spelling seemed intentional at the start, but the "You're eyes are opening!" made it apparent the creators didn't even read their own script. Animation and sound are the only redeeming factors.
Levels 1, 2, 3, 4 and 10 are incredibly easy and straightforward to complete for the Brilliant Shine Badge. Please pass this along. Level 5 and so forth have very dangerous Ninjas. Level 10 however has a bard as its end boss. Very easy to beat. I had high Red and Blue Skills (up to level 13).
Decent game, though some critical points.
1) First game to ever crash my browser on Kongregate.
2) Uncontrollable zooming, and only two grades of 'speed'.
3) Doesn't really feel like sailing, more like Need for Speed: English Drifters. See Pirates! or other such games for more accurate representations.
4) Upgrades are maxed (all 40's and the gaps filled with the next highest) by level 2 of the arcade. Is this normal?