HikariStarshine's Comments

Game comments and reviews

Dynetzzle

Jan. 25, 2014

1

Too short. :(

no-one has to die.

Apr. 22, 2013

1

I'll admit, this one definitely got my attention. It feels kind of like a lunch-break-sized Zero Escape game.

Colourshift

Feb. 22, 2012

11

@Slothboy: In computer monitor land, red+green=yellow, green+blue=cyan, and blue+red=magenta. It's just the way that light works. Your color spectrum from school is based on pigments, not light.

3

Needs more vertical size. 650 pixels or so would be awesome. :D

Words and Physics

Dec. 13, 2011

0

The only reason this gets a 4/5 from me instead of a 5 is that it's just too short. Sequel needs to have about three times as many levels. :)

Idle Dancing

Jan. 22, 2010

0

If you do an update, you need to change either the text color for the money, or the background color for the option and info box. The contrast's really bad there.

Reclamation

Jan. 22, 2010

-4

Good graphically, but needs some work to quite make it up to the point of being a good QIX clone. Specifically, it's way too easy to move off of the outside line, and you're not immune to the monsters while on it.

Idle Kingdom

Jan. 22, 2010

0

Next update needs the windmill animations fixed. The loop isn't smooth.

cutter

Jan. 19, 2010

0

Wow, um... Make one cut, and the game freezes? Fail.

Your Game

Jan. 04, 2010

0

You should make a game based on *your own ideas* instead of stealing someone else's. :/

The Company of Myself

Dec. 01, 2009

0

Reminds me of Braid, in the end. 5/5

Ultimate Assassin 2

Nov. 18, 2009

0

The one thing that frustrated me the most was when a guard would just *stand* next to me in a little dead-end, staring at the wall, so that when my invis ran out, boom dead. Also that the API didn't report when I finished the game.

Walk Straight

Oct. 26, 2009

0

What the.... HAHAHAH!

I LIKE EGGS

Oct. 24, 2009

0

Doesn't seem to quite work right. What I shoot is not what dies, when I miss completely things still die, and generally the game doesn't act like a Space Invaders clone ought to.

0

It's like classic Battlezone. Woo!

GOBTRON

Aug. 23, 2009

0

So when's this getting badges? Alas, no API. Can't bring myself to downgrade from 5/5 just for that.

Semantic Wars

Aug. 13, 2009

0

.....why the hell are there so many misspelled words in a game that was apparently sponsored by dictonary.com?

CycloManiacs

Aug. 13, 2009

0

.......oh, right. OK. Was initially going to rate it 4/5, but 3/5 for FAILURE TO SAVE PROPERLY. :/

Choose your 2012

Jun. 22, 2009

0

Also, this game needs API badly.

Choose your 2012

Jun. 22, 2009

0

*sighs* The Mayan Calendar doesn't 'end' in 2012, it 'rolls over'. Saying it ends there is like an odometer with no hundred-thousands digit counter is going to blow up when you hit 100000 miles on it.