There's a bit of a bug in this, death doesn't reset the jump counter, so if you fall and jump in air once and then die then fall again from the starting point, you can't jump in air again.
If that makes sense.
This game is fun... But phenomenally short. If there were more evolution steps and it zoomed out with each one as you get bigger and bigger, it would be better overall... As it is, there's 5 minutes of gameplay and then it turns into an idle game to see how high a score you can get based on how long your browser is open.
So far, the only problem I've had so far is that how to "kill" the dummy is not defined. Is it just a matter of damage? Do you have to completely destroy all the parts? What's the deal?
Definitely long boss fights. Not impossible, but takes patience. After the last boss, there need to be more weapons, or upgrades, or something, to help prepare you for the boss run.
Certainly some flaws in this game. Plenty of 'em. I won't ramble too long, but for starters... There are weapons that it says you get but you dont actually get.
I think that what this game needs is the skills to influence the training. Your running skill doesn't influence your speed in running training or anything, y'know? I think that would make it feel less like just... Grinding.
Perhaps you could also spend resources on consumable items that do things... Not sure exactly what, per se.... But the game needs a little more to it; Plenty more quests to go and I completed the game long ago.
Love the game, but it's incredibly RAM intensive, and CPU, but mostly RAM. I'm talking upwards of 200,000k. Kiiinda ridiculous. Great game though, despite it being quite sluggish at times!
It's like... A halfway idle game. I love it. Brilliant, wish it had more... Features, I guess. It's so linear, and I wish the levelling and achievements had some bearing on gameplay at all.
Not gonna lie, this is full of game design flaw... Some things are so OP, others are just... Terrible and useless. And many things are rendered obsolete as time goes on, nothing changes... But I still kinda like it. Good stuff.
Man, I don't notice ANY difference in the rate of command point generation after building 2 barracks... It still generates every second and it still generates 5. This is... Irritating.
Starting hero is much, much more of a hindrance than anything. Starts out overpowered ends up underpowered. You know what I mean? He needs to progress with the game.
(Wish there was an edit comments thing)
Skills that make buildings are underpowered, I think. Should be able to upgrade those or the buildings they create, something like that...
Or maybe levelling in addition to skills. I mean levelling the char, not the skills... So you can choose earlier on to level instead of getting a skill you won't use and later you can keep levelling