After Genie in a Bottle achievement, game wouldn't show end screen... don't know if this is common but annoying for sure! Also, It'd be nice if the Earthquake AOE cannon's range would increase with Falconer Upgrade with archerers. Great game, great series-- cheers!
bit of bug methinks: I found deadly nightshade then was killed by ninja goblin.... after respawn, my purchases and stat allotment were rolled back to before I started my "turn" BUT my dig squares remained... I don't have deadly nightshade but it shows up in my treasure box... and I cant redig it.
Oh, I bind up after loading during graphic rendering. I know.. I know I need a new machin but can you reduce the load? Incursion (1) was so amazing... Me wanna play!
To all you super geniuses who are "recently" posting suggestions.... this game is 5 years old (Feb 2008), the first of a long series... if you want a far better version jump up a few years in development and pick a newer version....
The last "giant" doesn't show in the beastiary, at least after he appears for the first time in the level before The Ruins. Also, his icon when you select him during a fight displays the dragon.
There needs to be someway to view(and review) tower descriptions and stats... all we can see is attack value of whatever upgrade level the tower is. Ie see the attack value for each tower at each level onthe map page... might be nice to see some indication of fire rate also. In future games, consider making the range different for different tower types-- currently they all see to shoot the same distance when fully upgraded
If you are having problems with mammoths... try upgrading mage/cannon/spells max... then put rest of points into hero attack. if you can get enough to get to sword respawn faster do it. Skip arrows. worked for me...
Annihilator Ship should cost 2k or 2.5k. Or slow build time down. lvl 100 and final level you can just build that and win... you start with enough energy to do so
I really like this game, but the speed of the tactics battles is -=really slow=- so slow I think about how other things might be better to do. Game speed for regular battles is a bit slow, and you can just look at the hp bar to see if you hit before damage is displayed when animation starts.... fix?
It'd be nice to balance endless mode a bit more. I couldn't get past level 11 for a while... then went ooooooh, changed 1 unit, and hit level 65 before hitting surrender because I had to go and no end was in sight...