Just recently on the chat, NKSpool said, "We noticed some of the servers were beginning to play up so we've taken the servers down to quickly investigate." So, just hang on tight.
There's some exclusive abilities in the random abilities (disc, cannon, tesla, grenade, etc). I really hope they 'could' be individually classified in the power menu. + If you agree =P
A week until the update... Which is MaD 2's first birthday. It's incredible how this game has over 200 objects, and maybe over 300 by next year. Kudos to you, 0rava.
How to make a Zombie Ragdoll (If you wanna make it drunk, skip 1-4): 1) Spawn a Ragdoll 2) Apply a Rend Grenade to it. (Body parts may brake in this process, it's advised to enable Strong Dolls option. If you're picky, retry 2 for a better rashed ragdoll.) 3) Heal the ragdoll fully with the healing power. 4) Repeat 2 and 3 until the ragdoll looks finely rended. 5) Apply aesthetic. 6) Use a health vial. 7) Ta-da. Doesn't bite anything, just add a saber claw weapon to it.
@AERUNNALLADO Well first off, your idea is a bias. You stated an opinion that others may decline, thus they down voted because they declined of the idea. Secondly, most people would just want to throw the Molotov than finding a lighter, spawn it, wait for it to ignite, and go.
Favorite part of the game is the tone of the scorekeeper. Each time you achieve a goal, "Wow." "Nice." "Sweet." Oh, and did anyone notice in the settings in the menu, you can manually control the kicking per player-- so you don't have to catch yourself having a goalie behind the goal.
@Funkykat Just hold the gun using the drag command, and simply press the action hotkey (F). The gun itself automatically holds in place for a better aim.
I wish there was an enemy-targeting system, so a Hades would focus on Capital Ships instead of stray fighters-- possibly making the game even more strategic.
Thanks! I dug up some exact numbers for fun, see the forum thread if interested.