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May. 07, 2015
Just recently on the chat, NKSpool said, "We noticed some of the servers were beginning to play up so we've taken the servers down to quickly investigate." So, just hang on tight.
Dec. 23, 2014
There's some exclusive abilities in the random abilities (disc, cannon, tesla, grenade, etc). I really hope they 'could' be individually classified in the power menu. + If you agree =P
Oct. 24, 2014
A week until the update... Which is MaD 2's first birthday. It's incredible how this game has over 200 objects, and maybe over 300 by next year. Kudos to you, 0rava.
개발자 답글
Thanks! I dug up some exact numbers for fun, see the forum thread if interested.
Sep. 01, 2014
An option to change controls would be fantastic.
Aug. 16, 2014
How to make a Zombie Ragdoll (If you wanna make it drunk, skip 1-4): 1) Spawn a Ragdoll 2) Apply a Rend Grenade to it. (Body parts may brake in this process, it's advised to enable Strong Dolls option. If you're picky, retry 2 for a better rashed ragdoll.) 3) Heal the ragdoll fully with the healing power. 4) Repeat 2 and 3 until the ragdoll looks finely rended. 5) Apply aesthetic. 6) Use a health vial. 7) Ta-da. Doesn't bite anything, just add a saber claw weapon to it.
Jul. 26, 2014
@AERUNNALLADO Well first off, your idea is a bias. You stated an opinion that others may decline, thus they down voted because they declined of the idea. Secondly, most people would just want to throw the Molotov than finding a lighter, spawn it, wait for it to ignite, and go.
Jul. 25, 2014
Favorite part of the game is the tone of the scorekeeper. Each time you achieve a goal, "Wow." "Nice." "Sweet." Oh, and did anyone notice in the settings in the menu, you can manually control the kicking per player-- so you don't have to catch yourself having a goalie behind the goal.
Jul. 11, 2014
Hmm, maybe the Mist could inflict Snare?
Jul. 09, 2014
Step 1): Spawn Ragdoll, Step 2): Spawn Twister/Twin Carbine with Sharp Properties on, Step 3): Fire around in slow-mo (G Key), Step 4): Enjoy.
Jul. 08, 2014
Bug: Repair turrets will aim at a distant damaged structure (outranged), and will not repair the units within its range.
Jun. 09, 2014
@Funkykat Just hold the gun using the drag command, and simply press the action hotkey (F). The gun itself automatically holds in place for a better aim.
Jun. 08, 2014
Maybe Run 4 could be the alternative to Run 2-- The interactive blocks instead of 2D shapes, as well of the various platform-wall running and bonuses.
Jun. 07, 2014
Is the Gambol Sword intended to fire? I see the trigger on the handle, but can't seem to activate it.
Nope. It's in sword form and can't fire. (And no, transforming won't be added, before anyone asks)
Jun. 05, 2014
I wish there was an enemy-targeting system, so a Hades would focus on Capital Ships instead of stray fighters-- possibly making the game even more strategic.
May. 29, 2014
Really hate how some miners go rogue and kamikaze the enemy base.
May. 23, 2014
It's all fun n' games until you pull out a handgun.
May. 16, 2014
Interesting thing is, when you spam the void (projectile) on the ground multiple times, it'll form into a bigger void for a period of time.
May. 10, 2014
Power Idea: Light (To Dis-spell) instead grabbing a fire extinguisher to put down a burning or frozen ragdoll.
@Silverkarn, Press the map button ONCE, holding it down will show your map and position.
Apr. 11, 2014
Sometimes the turret can detect it's own bullets it fires, making it automatic.
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