This game is objectively bad. Sorry, but you can't have a thirty second time limit and a have success be about 20% skill, 80% rng. Either have the guards follow certain rules or take off the time limit. Right now this is just rolling a die a bunch of times until you get the number you want.
Level 7 (!) is virtually impossible to get the Ultimate achieve on. Even if I make it to the green guy with time to spare, nine times out of ten the exit appears back at the start.
Wait a minute. The hard boss is a one hit killer after a half hour long trek through giant mutants? What the hell kind of fake difficulty crap is that?
I don't have the not-enough-engineers issue, but there's a serious problem in later levels with potential allies getting murderized across the map before I could ever conceivably reach them.
This game does not have the right level of responsiveness for the type of boss that level 15 has. As an arcade shooter, this game is good. As a bullet hell, it's awful.
Upping the amount of damage enemy units do is -not- the same as increasing the difficulty. The game is great but "hard" mode is a load of fake difficulty rubbish.
Welp, I just cleared my data by trying to type the word 'accidentally' into chat. Maybe make it a little harder to clear data? Like something you have to actually click? Like every other game ever with a reset option?
The twisty bits where it rotates the map are not fun. They don't happen fast enough so it's impossible to see where the very next beat is. It's even worse on long songs.
How exactly is one supposed to repel the last wave of the first part of level 7? All the soldiers just die or leave, leaving you with three large converging waves.
hehe a reward for actually watching my corny joke cutscenes that far.