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Game comments and reviews
Apr. 30, 2013
Keep developing; gotta start somewhere and that you have!
Mar. 22, 2013
Can only guess there are homing missiles later on. This feels very N.
Feb. 14, 2013
I walked into the first bit of water where I had to wait for the ice, waited for 200 years expecting the other side to get eroded enough to walk up. This is why no one relies on me for time sensitive tasks.
Feb. 01, 2013
@phugedaboudet: I chose Walsh (probably works, maybe better, with any other hero that can spam the mass damage spells) and just turtled while killing his armies with spells.
Jun. 06, 2011
The mouse is fine.
May. 31, 2011
Original game concept is the board game Rush Hour, designed to teach children how to do well one of the most fun and rewarding jobs in any big city.
One of the big things, in my opinion, that sets superb twitch games apart from decent twitch games (or games that could be twitch games, if this was improved) is clear distinction between elements of the game. The only drawback of note with this game, I feel, is that things blend together too easily. With the 10,000gc gun spamming the screen with the same color as most (all?) of the enemy bullets, it can be difficult to dodge while shooting. Different colors would be an easy way to improve it.
I love the concept of the shielded enemies. You should develop it further! Too many of these game (and most of this game) rewards mindless shooting. Those things add a tidbit of tactic to it.
Feb. 25, 2011
Intellect/Strength seem to add 1 elemental/physical damage.
Feb. 09, 2011
Going through bubbles without killing everything in them builds up unbearable lag fairly quickly. :: After coming back to the game when badges were added, I realized I had beat the game and quit at 49 bubbles explored out of 50. In an attempt at quickly getting the badge I restored my previous ship (the venerable Enterprise) and remade it tiny with a teleporter, stunner, and two whips for speed, survivability, and giggles. After reexploring the 49 I already had, plus the 50th it took 10 seconds for my Bubble Jumper to respond after entering a new bubble and the general performance of the game was horrid. Personally, I wouldn't mind if progress in a bubble was reset if you didn't kill everything before leaving.
Feb. 07, 2011
Rubber? More like flubber!
Feb. 05, 2011
I thought I could change history, so I played the game again.
Jan. 16, 2011
"When did zombies get smart enough to distinguish colors?" Just after they got smart enough to realize they needed more brains to get that smart.
Jan. 15, 2011
When you upgrade your energy, you are in fact also upgrading the recharge rate as the recharge rate seems to be a percentage of the maximum per second, rather than a flat amount of energy per second.
Jan. 01, 2011
And now to play it again, to see the questions everyone is talking about.
Nov. 09, 2010
Tip: Upgrading health first will give you quite a bit more money early on.
Nov. 07, 2010
Also, I adore the music. Any chance of downloads?
Simplistic beauty of games such as those "Just One Level" games, but with a very welcome sense of sophistication about it. Well done!
The way everything should end!
Nov. 06, 2010
5 for devotion to the game and effort. For the sequel, I strongly recommend focusing heavily on new playable content. Number of items means nothing if many of them aren't fresh and fun instead of upgraded versions of other items. I loved the two (only seen two types so far) bonus rounds, I looked forward to seeing more but was sad when I just saw the same two over again. Good start, more stuff!
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