This was kinda neat until the jetpack was introduced on level seven, at which point the learning curve just detonated. Practically impossible to steer. I managed to keep Hanna from zooming off across the screen, but I kept sending her into somersaults and back-flips and suffering death-by-face-plant. I was beginning to wonder why it was "Shrooms of Doom" and not "Jetpack of Doom" and then I brushed up against my first mushroom. Holy mycology, Batman! The oversensitive controls killed this game for me. Should not be an easy badge.
Oh, man, this game blew my mind. I didn't understand why it was called "Don't Look Back" until I defeated the big boss and realized it was the tale of Orpheus. Smooth gameplay, awesome pixel graphics, haunting ending, and a really satisfyingly hard challenge, to boot.
Well, this game is about as fun as ripping out one's own intestines and trying to use them to clean up a spill. RGN is a complete fail, graphics are hideous, layout is confusing and cumbersome. Not worth the badge of the day points.
For those of you trying to get 10 achievements for Badge of the Day, I just got it, here are my recommendations: Button-mash your way through the first two zones (Zone 1&2). Wind up your punch to full-power while an enemy is respawning and let it go right in his face (Kapow!). Build a level, save it, select it under "custom" in deathmatch mode, and set "most kills after" to 0:00. The game will instantly declare a tie (Architect). Then hit the rematch button nine times (Veteran). Jump off-screen, then use the double-jump and dash (X + Z) to recover (Zero Gravity). Go to the first campaign level and evade; just bounce on the telephone wires and run back and forth. The enemies will try to get you while your partner kills them for you (Pacifist, 7). By the time you've done all of this, you should have gotten the remaining three badges by random chance. I got Magic Number, Kill it with Fire, and Recycler.
I am already not a fan of these keyboard pounding games, but the characters in this one are obnoxiously insubstantial. Their movements are extremely jerky, rapid, and over-pronounced. You don't really land punches or kicks in this game so much as you sort of just go right through your opponent and then fly off the screen and die.
UGH! Sushi cat got squished so hard between the rotating platforms on level 8 that it seriously looked like he was going to be pinched apart into thirds! I actually flinched and cringed... Sushi cat didn't care. He just kept smiling and nomming sushi. -_-;
This is a surprisingly difficult game... It's a pretty fun game, but the hard achievement doesn't seem like a very good "badge of the day". -_- It looks like it is going to take a WHILE before I can get to level forty...
There is only one reason Doodle God succeeds in luring gamers into wasting so much time on the tedium of attempting to discover what combinations both made sense to the developer and tickled his fancy: our curiosity is fueled by the fact that, without even an end goal to guide us, we can have no idea what might pop up next. My hatred for this "game" is absolute. I slogged my way through it purely to get it out of the way and I spent the entire time compulsively thinking of all the improvements that could be made - of how the combinations could be more realistic, of how the category groups could be more intuitive, of what overall goals could replace this "just gotta catch 'em all" structure. Awful.
Aw, man, this game is a long-loved classic in my book. I can't believe how many hyperactive whiners are griping about the auto-pan cannon and slow pace and begging for laser sights. Some games are mile-a-minute, action-packed endeavors bristling with upgrades... and some aren't. Calm down. The ultra-simplistic arcade-style graphics and gameplay are both intentional and fantastic. The slow, steady pace and downbeat music help create an environment in which you can calmly strategize while also making it feel like the game, itself, possesses this amazing cold indifference toward your plight. This game could hold its own right alongside Pac-Man, Centipede, Donkey Kong, and Frogger.
Cannot get past the fact that the wolves make angry ape sounds before levitating over to bite me... Did not know rabies had these effects. And why aren't my men contracting rabies, anyhow?
It seems like the game outages might be OS-related somehow... my roommate hasn't been able to access the game for two days now, but I haven't be having any problems. We are in the same place, running the same browser, but she's using Windows 8, and I'm using 7...
After playing this game for a few months, I just really wish there were a couple alternate collection sound effects and that the player could chose the one they like best. Or that there would be different collection sounds for wood, metal, gear, rares, etc. Or that the current sound would simply go off less frequently (e.g. if the loot from a battle would all get picked up at the end of the fight, instead of each item getting picked up after a set amount of time, resulting in one chime per battle instead of a dozen). The current sound effect is so high-pitched and grating that it is almost enough to prevent me from playing anymore. And, sure, you can turn off the sound effects... but then you lose ALL the sound effects.