IIAOPSW's Comments

Game comments and reviews

PRIOR

Mar. 28, 2011

1

absurdly cryptic, melancholy and quite addicting. requires further study

I would really REALLY like to be able to test my own inputs. the verification test is unwatchable. but great game

de Blob 2 Revolution

Feb. 19, 2011

0

like the concept, hate the implementation. I really really hope I can say more for the console game.

Refraction

Feb. 05, 2011

-8

this again. really. Just another skin on gameplay thats been done a million times and in a million ways. 3/5 for good implementation but please make something original. I wouldn't complain so much but when you titled your game refraction, I wasn't expecting a game about reflection.

Hypercube

Jan. 16, 2011

1

yea. 3d. logic. flash version was good as it is. 3/5 for decent implementation.

Ink Man

Jan. 04, 2011

2

good concept. wasn't ready to publish. needs infinite lives, better physics. maybe a "platform gun" instead of a pen. (something like a "portal gun" so to speak)

BOXGAME

Dec. 24, 2010

-1

I love you. you understand how 3d should be used. 5/5 and faved and my faith in unity is restored.

a lot like nano wars. improvement over nano wars because the paths are limited so theres more strategy than brute force. cool 3d style. 4/5

Sparkmaze 2

Dec. 11, 2010

0

very very good. 5/5. finally someone who understands what puzzle game means.

Neon Race

Dec. 07, 2010

0

strangely addictive. would have preferred bad effects for crashing into any car in exchange for less traffic.

Wall Pong

Dec. 06, 2010

1

So after a 2 week delay, we finally had the class project. It was a huge success. Furthermore, my group won the competition. I'll leave this here another week for anyone from my class that wants to see it. Then I'm going to ask kongregate to take it down because this really isn't the type of game I want to be associated with.

Toxers

Dec. 05, 2010

-1

not enough med packs, not enough strategy to avoid getting killed. to much chance. 3/5

The Crawl

Dec. 03, 2010

0

meh. well implemented. decent gameplay

Love

Dec. 03, 2010

3

i imagine this would be 10 orders of magnitude easier with a mouse :/

Coins 'n' Lazors

Nov. 26, 2010

0

I really can't work with these controls since im a laptop user and only got a touch pad. I'm going to abstain from voting for now.

Figground 2

Nov. 21, 2010

3

needs a mechanism to tell when its impossible. and a loosing condition to make it interesting. still very good. 4/5

Wall Pong

Nov. 21, 2010

1

thanks dave. It wouldn't be hard per se, but I shoved this together yesterday, and I'm presenting on Monday, so I don't have time. I'll give you my .fla if you want.

Wall Pong

Nov. 21, 2010

9

its been done before I know. not exactly my best work. but I have to get "value" out of these damn post it notes, and whats a better way to get value then internet ad money?

Twins

Nov. 18, 2010

2

very easy, and I'm not sure if theres a way to make it harder without making it unsolvable. maybe brute force expanding the size? having more colors? IDK, its your game.

Polygonal Fury

Nov. 14, 2010

2

meh. chain reaction game that does not totally suck. still problem with all of this genre is its to unpredictable for the player to have fun with. might as well have made conways game of life.