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Game comments and reviews
Nov. 13, 2010
*sigh* another game about mindless upgrading and occasional arrow key pressing
Nov. 04, 2010
the best implementation of a hidden information game I've ever seen. hard but playable.
also at a certian point it just pays more to launch, suicide, repeat
very very promising. I like what you did with this but it could use a bit of work. 1.speed control of missile otherwise it gets out of hand quick. 2. the off screen "wormhole" is unbalanced. make the physical screen size bigger but kill missiles that go to far off screen. 3. perhaps the missile doesn't take damage but always dies on impact only to be relaunched instantly. good luck man. 3/5 for now
Nov. 01, 2010
I feel mislead by your 3d cube illustration. this is just a crap platformer. the way you implemented jumping shows a complete lack of understanding of physics. I'm sorry but this is just sloppy.
Oct. 24, 2010
i like the minimalism. and the mechanics. you rock
Oct. 23, 2010
the manual time out button should be labeled "c-c-c-c-combo breaker"
Oct. 21, 2010
issac newton once said "if i have jumped any further it is because i am standing on the shoulders of giants." he was talking about this game. I like the minimalism but the mechanics are unoriginal. 4/5
Oct. 19, 2010
wow, a poor attempt to ride a pop culture wave. 3/5 +1 cause I don't like JB, -1 poor lasso job, -1 not fun. final score 2/5
Oct. 17, 2010
please add a save. I know its your first game but trust me, local shared object is not that hard to master.
amazing! and I dont say that often. finally someone who gets what puzzle platforming means. 5/5 +favourited.
Oct. 14, 2010
I dont like the game per se, but that gun toting robot is just to badass to possibly dislike
Oct. 13, 2010
clicking on stuff feels unresponsive. like a lot otherwise strangely addicting. 4/5
Oct. 12, 2010
sorry, kinda sucks. looked promising but I am disappointed.
Oct. 11, 2010
made it to 35. stopped caring. besides, I own the IRL version as it is.
Oct. 09, 2010
meh. just another shump. nothing to see here
Sep. 28, 2010
is this in public domain yet? (for those of you unfamiliar, work goes into public domain usually 70 years after the artist/author/developer dies)
blarg the physicist in me can't keep quiet! 1. being hit by an asteroid does not send you flying up. 2. conserve your momentum. if you could jump on a falling object, that object should be propelled down faster. 3. acceleration due to gravity is the same for ALL objects. you cannot out accelerate an asteroid.. there. I said it. damn that feels good. would have been better as an abstract game where the "square has to run into circles to be propelled forward"
the physicist in me says no but the game designer in me says yes. can I has arrow key control please?
oh i get it (your trying to help the self esteem of slow people). thats very noble of you but it doesn't belong here.
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