An interesting combination of minesweeper with simple logic of excluding stuff. I give it 4/5 because it's somewhat too simple. Even the last murder case. I think if the authors would include harder and harder cases, with 3 or even 4 characteristics of suspects, and more suspects it could reach a level where one would feel he is solving a puzzle. But here is was more or less a walk in the park.
A very good game, in all aspects. Excellent music, the overall "artistic" feeling, nice backgrounds ("dating at night in a large city", brought up memories), sufficiently novel game mechanics (takes from Continuity, Braid, Company of myself but adds 2-character control - I think I saw that in some games as well but can't recall the titles - anyway, it works perfect here). Finally, it keeps interest by changing the rules every 2-3 levels (this seems to become the new standard of flash games). All in all, a very solid game. Thanks for an hour of a good time! 5/5 stars
2/5 bad controls (why on earth would one want to deselect the bot if it's only one on the screen), bad graphics. The ambient bg sound is good that's why 2/5
2/5 a bad clone of Doodle Jump. Not clear that a double jump is possible (I read about this in Mozai's comment). Too slow horiz movement to reach any platform
3/5 not too bad due to the idea to bind the pedestrians' speed to the one of the cat. However, all in all the game is still too primitive (just pointing at stuff on the screen).
3/5 The concept (to hunt for those rectangles) seemed interesting to me during the first few minutes. However, after a while the game gets pretty tiring. As a casual game, it somehow lacks the "flow" feeling just because it takes too long and too much effort to make a turn. It also isn't really a puzzle game, too, because it just keeps going, there are no chips-like levels which you could solve one after another. The music is ugly and annoyingly repetitive. Graphics too low-budget. i'm not sure one could create a good game based on this concept (because of the problems i described) but this one is not even done well in terms of presentation..
1/5 garbage. Very hard to control the ship with that WASD scheme. The screen is too large and the graphics are low-budget. The goal is unclear. Negative hitpoints (!)
3/5 Interesting concept (really) but unfortunately it doesn't make a good game. The movement of the old copies is essentially unpredictable and too fast so that you could even avoid a collision. The fact that new planets appear at random spots doesn't give any space for any strategy as well. I tried it a few time and it's just boils down to a game where you point at things until randomly you die, that's all. Nice music.
3/5 Fun cutscenes! The game itself is a pretty much old-school horizontal space scroller. The game gets too hard at level 2 when enemies fly from both sides.
2/5 seen lots of games like this, yet this one is in nano setting plus the brick is 2x1. The game is pretty much unplayable because of the key mapping. UP corresponds to upward-left. I stopped playing after the first incorrect key press because playing with these broken controls just doesn't make sense
4/5 A good puzzle game. It's not always visible what is fence and what is battery. Maybe a simple top-down view would be more appropriate here instead of the isometric one. The 2nd level is much more difficult that 3, 4, 5, maybe move it to later stages
1/5 I really can't understand how anyone can find this kind of games any fun. It's like moving from one "stuck" situation to another "stuck" situation after clicking randomly at stuff and trying to guess what the devloper had in mind.