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Iampureevil1's Comments

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The Perfect Tower

Play The Perfect Tower

Apr. 08, 2016

Rating: 15

Ultimate Upgrades felt like a huge let-down.

Kong Clickers!

Play Kong Clickers!

Jan. 12, 2016

Rating: 3

I will be constructive for you: This is a test/prototype. This website is not for tests/prototypes. Go to a website for that and submit your learning experience to that. This is a game website, not a game development website.

Developer response from MandibleDEV

hmmmm perhaps...

Kingdom Idle

Play Kingdom Idle

Nov. 08, 2015

Rating: -4

Quit development on the game I liked and made a game that I didn't like. :(

Tap Adventure

Play Tap Adventure

Oct. 17, 2015

Rating: 2

Can we please get all of the heroes and their health/upgrades visible on the screen at once without having to scroll up and down constantly to upgrade health? http://www.kongregate.com/forums/16896-tap-adventure/topics/550900-hero-list-ui-changes

Idle Quotes

Play Idle Quotes

Sep. 06, 2015

Rating: 7

You should add an upgrade that lets you try all of the vowels first in a column, and if there are no consonant combinations skips to the next column. If that makes any sense. :s

Idle Evolution

Play Idle Evolution

Feb. 16, 2015

Rating: 0

Feelin' super retarded here, but how do I import a save, cause I can only figure out how to export the save?

Developer response from NewProject1

1st screen, before click "continue"

Galactic Clicker

Play Galactic Clicker

Dec. 27, 2014

Rating: 4

You have no idea what you are doing in regards to balancing do you?

One

Play One

Jul. 15, 2014

Rating: -3

I swear a parsec is a unit used to measure distance and not time..

Idle Mine EX

Play Idle Mine EX

Jun. 22, 2014

Rating: 0

The game is actually very good looking, I love the presentation and the simplicity is great, but I can't really be bothered to waste time playing this anymore because the balancing causes the game to basically be broken, and I actually really do want to play this game so I'd appreciate it if you fixed it. :)

Idle Mine EX

Play Idle Mine EX

Jun. 22, 2014

Rating: -3

This game is incredibly poorly balanced. The last rocks are never the most profitable, you need to make higher levelled rocks make more money. Because you can destroy the level 10 rock or whatever in 2 hits for 300. But level 15 rock takes 10 hits, but only gives twice as much. I've had the game running for about 16 hours.

Epic Creature Hunter I

Play Epic Creature Hunter I

Jun. 13, 2014

Rating: 2

So this is a rip of Idle Miner, which has way less features and functionality. But looks way prettier, and had subdivided the creatures into categories. Now all you gotta do is combine both of your talent and make a game that is well presented/pretty (you can do that). And has number crunching stats and upgrades to infinite. (crovy).

Gold Rush

Play Gold Rush

Jan. 21, 2014

Rating: 1

@Donnadonut: I think the value of ingots is being able to make large sums of gold into ingots to sell when the price rises exceptionally high and to allow you to "sell all" excess gold other than ingots when the price is low.

Kingdom Idle

Play Kingdom Idle

Jan. 13, 2014

Rating: 1

Keen for more updates, love the concept.

Developer response from nadiakasper24

And I am working hard to bring them to you. Thanks for the compliment and the support.

MARCH

Play MARCH

Apr. 30, 2013

Rating: 3

This is beautiful. Reminded me of a girl that I dated for a year and a half. I see why you're sorry haha. Did cry. T_T

Anti-Idle: The Game

Play Anti-Idle: The Game

Feb. 08, 2013

Rating: 0

Suggestion: Advanced Button Machine Like the normal button machine, but their are three rows/columns AND BUTTONS, the buttons are a little bit smaller and 3 spawn at once moving around the grid, set to overlap to allow the player to change buttons. When you click any one of the buttons all three move at once. Instead of moving back and forward the buttons actually spawn on one side and move across and out of the field, meaning players have to swap buttons when they overlap. There are different coloured buttons and some are worth more then others depending on which colour is "active". It could be a lot more elaborate perhaps more buttons could spawn on screen at high enough combos, or some buttons could be "bad" buttons that break your streak or debuff you, but that's the basic idea.

Zombie Tower Defense: Uprise

Play Zombie Tower Defense: Uprise

Jan. 02, 2013

Rating: 0

Great game. Change "Target Priority" to "Only Target" if you're going to make it only target those modes. Or make it actually PRIORITIZE. As in if it can't shoot at it's target priority it should shoot at whatever it can, perhaps automatically prioritizing first.

Glean

Play Glean

Jul. 23, 2012

Rating: 5

So you can jump one square a boost one more, how about booster upgrade to make it one more square per level please? :3

Notessimo

Play Notessimo

Jul. 21, 2012

Rating: -1

Hey Dev, your system is flawed because you can only place notes as crotchets but you can make the notes shorter then a crotchet. 1=Demisemiquaver(1/32nd notes) (Places a demisemiquaver, followed by seven demisemiquaver rests.) 2=Semiquaver(1/16th notes) (Places a semiquaver followed by three semiquaver rests) 4=Quaver(1/8th notes) (Places a quaver then a quaver rest.) 8=Crotchet(1/4 notes) (Works fine) 16=Minim(1/2 notes) (Works fine) 32=Semibreve(whole note) (Works fine) 64=Breve(double whole note) (Works fine) If you could just make there sixteen places per bar it might take a bit more scrolling when making slow moving pieces but it would allow much more room for movement in terms of solo pieces, I don't think there's really a point in letting people place 32nd notes though haha

Senatry

Play Senatry

Jul. 30, 2011

Rating: 420

I love how non paying players actually get a nice supply of gold. Really digging the temple, I got 70 gold in one day worth of levies!

Penguin Overlords

Play Penguin Overlords

Jul. 20, 2011

Rating: -4

Really diggin' the penguins' pathfinding. (Y)

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