Games Achievements My Kong Sign In

Igpron's Comments

Comment

Zombies, Inc.

Play Zombies, Inc.

Feb. 28, 2012

Rating: 3

A human started playing Sonny, but then decided it wasn't worth it. :D

Bullet Audyssey

Play Bullet Audyssey

Nov. 30, 2011

Rating: 1

Make a jukebox available of all the songs. WOB WOB WOB

CEO Strategy

Play CEO Strategy

Nov. 19, 2011

Rating: -1

Prisoner's Dilemma all over again.

Space Miners 2

Play Space Miners 2

Nov. 19, 2011

Rating: 2

Seems like a good idea is to build up your factories for all income and only exploit to cause anger on crystal gathering.

Obliterate Everything

Play Obliterate Everything

Nov. 02, 2011

Rating: 1

1.?: Spam turrets, build resources, spam ships, go Wolverines 2.?: Spam turrets, build resources, spam ships, go Wolverines 3.?: Spam turrets, take their Wolverines. I think I see a pattern :)

Greeny Gap

Play Greeny Gap

Jun. 25, 2011

Rating: 0

103 FTW :(

Jacob and the Gyrocopter

Play Jacob and the Gyrocopter

Jun. 21, 2011

Rating: -1

Try again with the usability. The hit box for the gyrocopter is off, forward and above where expected. The layers should always have enemy shots on top, followed by enemies, then goodies. The cat turret is useless :( OTOH, fun and entertaining, as usual from Nerdook. OCREmix is perfect for this game.

Hack Slash Crawl

Play Hack Slash Crawl

Feb. 26, 2011

Rating: 3

I can't see the whole screen. Zoom doesn't affect the problem. My resolution's maxed already.

Miragine War!

Play Miragine War!

Jan. 31, 2011

Rating: -2

I think the hierarchy's Samurai & Swordman groups until about 1.2k, then, once a cluster of your troups are knotting in the center, toss a Novice group in followed by Ninja, another pair of Samurai & Swordman groups, then Cavalry to sweep past and take down the Crystal. Move the cursor in the middle of a deploy to get more than one type of troup in a turn. Diversifying from the whole top row is often great.

Miragine War!

Play Miragine War!

Jan. 31, 2011

Rating: 1

Good old DragonForce

Corporation Inc.

Play Corporation Inc.

Jan. 29, 2011

Rating: 7

I want to move a worker by clicking on their desk, not try to hunt down the right one. Lots of fun, definitely reminds me of SimTower with a nice twist.

Hidden Dimensions

Play Hidden Dimensions

Jan. 22, 2011

Rating: -5

if you discard a card that goes back to the deck (like the Pheonix), it should go back to the deck.

Hidden Dimensions

Play Hidden Dimensions

Jan. 22, 2011

Rating: 0

Totally different game on higher difficulties. My favorite deck doesn't have the staying power necessary to burn through the higher amounts of health.

Arkandian Crusade

Play Arkandian Crusade

Dec. 27, 2010

Rating: 12

that tutorial weapon, 4d10, is something I've held on to the whole game. Was it supposed to stick around? Was I supposed to be able to walk right through all the adventures? if not, it may have to do with navigating away from the game during that very first battle with a powerful demon.

Snipedown

Play Snipedown

Nov. 16, 2010

Rating: -2

I underestimated the value of tools, overestimated the value of turrets, and figured about right on the sniper rifle. Made it through the campaign anyways, and will not be playing this again. 15-18 waves would've been long enough. Well executed.

Crane

Play Crane

Nov. 15, 2010

Rating: 0

Fine game. Kinda reminds me, and no idea why, of the crane operator in Virtua Cop off the Sega Saturn. Could be a fun extension: Per-level optional goals ("Random guy with gun going after your workers. Drop a box on him.", etc). And you can lose >.> Drop a box into an recoverable location due to the camera and you lost.

Avoid the black

Play Avoid the black

Nov. 15, 2010

Rating: -2

Fun. Is there any more to it than avoiding the black? We all love upgrades and gameplay.

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 14, 2010

Rating: -3

Necro FTW.

Bowels Physics TD

Play Bowels Physics TD

Nov. 14, 2010

Rating: 2

Blah. Got to the waves where the bosses started showing up every wave. 6, I think. Way too much health.

Bowels Physics TD

Play Bowels Physics TD

Nov. 14, 2010

Rating: 0

I have 17 waves left and I don't see how I'm going to survive. Granted, this was my first pass at the game, but the germs have 85k health right now and they long ago outstripped my ability to destroy them before the next wave shows up. Antibodies seem like great Blockers to begin with since I'm using momentum (aka: many maxed small phagocytes) to slow everything down, but they later become lube once they're up to speed. The trappers aren't doing enough to mitigate downward momentum, either; often enough, they're even acting like slingshots back down. Maybe the idea of increasing germ health by a set percent each time isn't the best?

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate