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Imbalance's Comments

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Realm Grinder

Play Realm Grinder

Sep. 22, 2015

Rating: -3

Dwarven Invitation still wont let me buy it. Requirement listed is 10E45 coins... I have whatever E48 coins. Have abdicated an worked back up to it, still can't buy. Is there a hidden requirement? Bug?

Realm Grinder

Play Realm Grinder

Sep. 21, 2015

Rating: -12

Just getting to unlock Dwarf and whatever the other one is. I just purchased the unlock for Dwarves, and now can't purchase the diplomacy even though I have more than enough coins. Requirement lists 10E45 coin, I am around 250E48 coins. going to abdicate soon anyway, see if it fixes it.

Realm Grinder

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Jun. 29, 2015

Rating: 0

however you are checking time zone and clock setting, it’s being done wrong. Currently I’m logged in on my work PC which is force synced all the time and definitely my clock hasn’t changed in the last couple hours, yet now I’m getting the error message. If you are checking IP address against location/time zone that certainly isn’t going to work for large networks like offices.

Developer response from DivineGames

The clock may be correct, but if you are receiving the error it's very likely that your timezone or daylight saving settings are wrong. We are not checking IP addresses nor gathering any data from the game - it just checks your local time against the correct time and outputs an error when they don't match.

Realm Grinder

Play Realm Grinder

Jun. 24, 2015

Rating: 2

offline earnings is now broken. Tested twice by noting where money/coins was at, closing out, and coming back later to find that the numbers were pretty much the same.

Developer response from DivineGames

We are currently aware of an issue some users are experiencing with offline production. We are still investigating it, meanwhile please check if your system date and time are correct, including timezone and daylight saving settings. EDIT: it should be fixed now.

AdVenture Capitalist

Play AdVenture Capitalist

Mar. 30, 2015

Rating: 2

super unfortunate to basically have to start from scratch on the moon. There should be some option to funnel money from earth to the moon, even if it takes a heavy loss per dollar (due to fees and process of getting it to the moon or something). Otherwise the moon is basically just like doing a hard reset on earth and doesn't have much appeal (in my opinion). Also, if this doesn't happen then earth is now pointless other than to just sit there and earn money you can't use forever (since I'm pretty much at end game on earth). Besides, what good capitalist wouldn't use one successful venture (earth) to continue funding another (moon)?? That's basic business sense!

AdVenture Capitalist

Play AdVenture Capitalist

Dec. 22, 2014

Rating: 1

Seems like christmas broke the math. I currently have 12.263septquadragintillion cash on hand, but my lifetime earnings is just 11.952 septquadragintillion. Also the presents for 10% of lifetime earnings... gave nothing at all.

AdVenture Capitalist

Play AdVenture Capitalist

Dec. 19, 2014

Rating: -8

anyone notice the fake dead pixel near the bottom of the screen? In line with the left edge of the first zero in the Doughnut timer, straight down just a few pixels up from the bottom edge. I thought it was my monitor at first then i moved the window and the dot went with it. Is HyperHippo screwing around with us OCD folk?????

Idle Conquest

Play Idle Conquest

Nov. 06, 2014

Rating: 13

i gotta say, attacking various countries is pretty pointless. Spend millions/billions on attacking a country and get... a few thousand buck at a very slow rate. My gold mines give me more cash per sec than the top 10 countries combined (that i've bothered counting anyway). Other wise it's an ok Idle game. definitely room to improve and make more interesting, glad you are working towards that.

AdVenture Capitalist

Play AdVenture Capitalist

Sep. 02, 2014

Rating: 8

Another thought might be to make micromanaging a user selectable setting at each business. You have only so much "time" to spend micromanaging and you can split that time up between each business giving a boost to each. Think of it as a percent setting by each biz, they all total to 100% (maybe you spend 10% on lemonade, 20% on newspaper, 30% on oil, 5% on all the rest... or something). User can adjust them all up/down as long as total is 100 (or less if user chooses). At same time the rehire bar fills up in accordance to the amount of micromanaging you do of that business if past some tolerance point. Perhaps each business can have an upgradable tolerance point (say less than 5% micromanaging of a biz is fine but over that and the rehire bar starts filling... you can upgrade the tolerance level). Regardless, excellent work so far and I look forward to seeing what you do next! (now if i can just get to and past pesky 1900 newspapers)

AdVenture Capitalist

Play AdVenture Capitalist

Sep. 02, 2014

Rating: 6

Game = awesome New micromanagement = needs work. Been playing this game since it came out and I love it. Don't like the jumpiness of the new micro management bar. The idea in premise is good, the application not ideal. Bar shouldn't slowly speed up and then jump the last 1/8th of the distance without warning. Positioning it beside/above the green would be better to avoid visual conflicts (i imagine colorblind folks have a hard time also). I dunno that a timing/reflex test should be something included in an idle game. If there was a setting, or a box for clicking (to micro manage through clicks not holding), or perhaps some offset making it effective to micro manage one biz while the others took a slight decline (lack of attention) or something... not something reflex based when it's not quite smooth enough to accurately gauge the timing.

AdVenture Capitalist

Play AdVenture Capitalist

Aug. 11, 2014

Rating: 2

For those having issues with the upgrades not resorting after a soft reset (to get angels) you *do not* have to reload the whole browser page. Just scroll down and click on the lowest cost upgrade (the first one not darkened) and the whole thing will sort properly after that. No need to reload and wait for the ad to display and all that...

Dream Hopper

Play Dream Hopper

Jun. 11, 2014

Rating: 8

did you guys know that ALL of your computers come with a built in mute capability. Your desktop speakers might even have that also. crazy how that works

Dangerous adventure

Play Dangerous adventure

Jun. 06, 2014

Rating: 3

also the red guy's Fright skill definitely is wrong. It says 26 but subtracts 35 (putting me negative sometimes). The mage's skills are also swapped in the skill purchase screen. Healing/treatment both say the opposite from what the picture is.

Dangerous adventure

Play Dangerous adventure

Jun. 04, 2014

Rating: 4

the fact that the blue and purple colors are swapped really bugs me. I have to keep looking at the wheel instead of just knowing what colors are contiguous.

Dangerous adventure

Play Dangerous adventure

Jun. 03, 2014

Rating: 3

game is pretty good. The descriptions of things need work but more than anything the lag is insane. No reason for a game like this to stutter so bad.

Creeper World 3: Abraxis

Play Creeper World 3: Abraxis

May. 27, 2014

Rating: 2

love creeper world! FYI there is a bug in this version. Normally you can hit E and then a number for "structures" and R and then a number for Weapons, however even when weapons are selected (via R or mouse click) pressing a number picks the corresponding Structure. So R then 1 still builds a collector.

Mighty Knight

Play Mighty Knight

Apr. 21, 2014

Rating: 9

Great game all around. However, what is up with the NPC targeting... man i don't get it. My dudes run from one side of the screen to the other trailing monsters behind them. Are they just targeting the next one on screen in order? priority by monster type that I can't figure out? This is particularly frustrating on the stages where I just have to sit and watch my dudes fight like they are reenacting benny hill scenes. PARTICULARLY the archer. omg, his first stage he litterally ran across the screen between every 2nd shot, EVERY TIME, monster killed or not. ALL THE WAY ACROSS. Fix that and it'd be a sure 5/5. Perhaps some way for the player to set NPC targeting schemes similar to some tower defense games? (closest, strongest, weakest, ranged first, melee first, etc)

MegaCorporation

Play MegaCorporation

Apr. 15, 2014

Rating: 5

couple other things from a visual standpoint: Put commas in the "your cash" section, or some delineation. The build max button should be in line with build and build 10 (preferably just to the right of build 10) so that it's less cluttered. There is quite a lot of wasted space in all the 4 boxes. I'd rather have a taller building section and smaller stat section personally (no need for 3 line spacing in stats...), research area is about 20% wasted horizontal space and vertically there's many wasted lines as well. Collapse some of that down to make it fit nicer. The save/load/reset buttons could be relocated to a corner of the screen by themselves and that box eliminated entirely until a boost is actually available, then show the box but only as much as needed to display the boost itself. I'm not trying to criticize harshly, just pointing out design elements that could make it more attractive. You are doing a great job on all this in general.

Developer response from tathtat

Mmmm very good ideas. I'll see what to do with them. You can be sure I'll implement them

MegaCorporation

Play MegaCorporation

Apr. 15, 2014

Rating: 0

new version is cool, i like not having tabs. Can the font size in the research area be reduced? it's pretty huge and thus lots of scrolling. Also, where is the display of how much each manual work is doing? I don't see it anywhere now.

Developer response from tathtat

I'll do something with that. Put the cursor in the work button, and you will see the earns per click

MegaCorporation

Play MegaCorporation

Apr. 14, 2014

Rating: 1

nifty idle game. I'd suggest also adding a hot key (space bar?) for "manual work". Some games do this kinda thing and it's super helpful particularly for those sore hands. The boosts are a cool idea except that I never see them once I start letting it run in the background... are they tied to clicks? random? do they expire? or am i just SUPER unlucky and never see them beyond the first few i got when I was actively clicking a bunch. Regarding extra work 1 and 2. I'm not sure #2 works... for example I was at about $17k a second and had already purchased #1. Manual labor was at about $1,800 at that point. I went over to research and purchased #2... and was still at $1800 manual labor (and a few bucks). Something isn't right there.

Developer response from tathtat

Thank you!! The hot key could be a good updgrade, but I think clicking is the essence of this games :P The boosts appear randomly, and you have 10 seconds to catch them. About the Extra Work upgrade, it's fixed now

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