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Game comments and reviews
Jun. 20, 2012
Nice graphics and all, but this kind of game sucks
Jun. 19, 2012
pew pew pew
collonization!
Am I supposed to be able to instakill anything with no damage to myself just by running into it?
May. 31, 2012
God I hate these games. Just stop it.
May. 14, 2012
Its short
May. 06, 2012
Better than this type of "vs" game usually is... nothing too arbitrary
Apr. 19, 2012
epical?
Apr. 12, 2012
You get the wallet too quickly compared to all the upgrades possible. Needs to be 2 or 3 more zones in the "Story" mode.
Apr. 05, 2012
This is actually pretty lame
User PasheKosh uses hacks
Apr. 03, 2012
"Build up your planets, create an army of ships, and conquer your enemiesโ empires." I know where this is going...
Mar. 25, 2012
Its a clicker... Not impressed.
Mar. 05, 2012
Its a good game in a lot of respects, but the click on your towers thing has to go. Its a depthless mechanic that becomes more of a hassel than anything else.
Sep. 01, 2011
Shooting/Aiming while moving needs to be fixed.
Aug. 22, 2011
Once of the best things about this game is the random placement of enemies in levels each time you play. Excellent idea. Slick game design overall. Hope to see more.
Aug. 19, 2011
This is mostly horrible
Aug. 18, 2011
Impressive game despite the length, I do hope to see more soon though...
Aug. 13, 2011
Major problems with the sound
Aug. 07, 2011
Good game with some nice ideas, however, the game is too easy overall, and there is no real difference in difficulty between the Easy, Medium, and Hard levels. Your starting position is slightly less defensible in the harder levels, but there is no change in the difficulty of the waves from the easier levels. Part of the problem is also the fact that the enemies always enter the field from the same position. Once you have your defenses set there, there's pretty much nothing they can do... and I managed to have my defenses secured on the Hard levels by the 5 or 6 wave... Also, I beat the Red Dawn level on my first play, never building any cannons or upgrading from Palisade walls. I'm of the mind that diversifying units and upgrading basic defenses should be ESSENTIAL in a harder level; the player should be forced into putting to use everything he's learned from previous levels.
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