ImperiumVita's Comments

Game comments and reviews

Empires of Arkeia

Jun. 20, 2012

-15

Nice graphics and all, but this kind of game sucks

Star Relic

Jun. 19, 2012

2

pew pew pew

Hex Empire

Jun. 19, 2012

2

collonization!

GARE

Jun. 19, 2012

2

Am I supposed to be able to instakill anything with no damage to myself just by running into it?

Achievement Unlocked 3

May. 31, 2012

-7

God I hate these games. Just stop it.

Johnny Upgrade

May. 14, 2012

0

Its short

Nano Kingdoms

May. 06, 2012

0

Better than this type of "vs" game usually is... nothing too arbitrary

The Last Shelter

Apr. 19, 2012

-2

epical?

Burrito Bison Revenge

Apr. 12, 2012

2

You get the wallet too quickly compared to all the upgrades possible. Needs to be 2 or 3 more zones in the "Story" mode.

Space is Key 2

Apr. 05, 2012

-12

This is actually pretty lame

ShellShock Live

Apr. 05, 2012

-18

User PasheKosh uses hacks

Stardrift Empires

Apr. 03, 2012

1

"Build up your planets, create an army of ships, and conquer your enemiesโ€™ empires." I know where this is going...

Epic Stand

Mar. 25, 2012

2

Its a clicker... Not impressed.

Kingdom Rush

Mar. 05, 2012

3

Its a good game in a lot of respects, but the click on your towers thing has to go. Its a depthless mechanic that becomes more of a hassel than anything else.

Space Trooper USA

Sep. 01, 2011

-5

Shooting/Aiming while moving needs to be fixed.

Sierra 7

Aug. 22, 2011

54

Once of the best things about this game is the random placement of enemies in levels each time you play. Excellent idea. Slick game design overall. Hope to see more.

Battlemachy: Jade Bandit

Aug. 19, 2011

-5

This is mostly horrible

Tankblitz Zero

Aug. 18, 2011

-2

Impressive game despite the length, I do hope to see more soon though...

Angry Aliens

Aug. 13, 2011

0

Major problems with the sound

Master of Fortresses

Aug. 07, 2011

7

Good game with some nice ideas, however, the game is too easy overall, and there is no real difference in difficulty between the Easy, Medium, and Hard levels. Your starting position is slightly less defensible in the harder levels, but there is no change in the difficulty of the waves from the easier levels. Part of the problem is also the fact that the enemies always enter the field from the same position. Once you have your defenses set there, there's pretty much nothing they can do... and I managed to have my defenses secured on the Hard levels by the 5 or 6 wave... Also, I beat the Red Dawn level on my first play, never building any cannons or upgrading from Palisade walls. I'm of the mind that diversifying units and upgrading basic defenses should be ESSENTIAL in a harder level; the player should be forced into putting to use everything he's learned from previous levels.