I really like this game so far. Done with the second world. I don't actually think that this game needs a bigger variety of Blobs or Upgrades. It is a plain and simple idea and those often work perfect! The overall art-style was very pleasing, had to smirk a couple of times because of the "beam the fruit up scotty" animation, when you completed a level. great :-)
As i am working with small children sometimes i might take this game to train them the usage of precise Mouse-Movements. So all my 10s to you!
as always with these great games:
First 2 Minutes: WTF is this?
Next 5 Minutes: oh i get it
Next 5 Minutes: this gets boring..
Next 5 Minutes: Waaait a minute...!
Last 2 hours: more more more!!!!
Thanks again nerdook, great gamedesign, learning curve, balancing etc etc.. (h) (h)
you did it again!
I always love the way you make me feel after i played a game of yours. I don't even need Achievements for them, as they are always sooo entertaining, frustrating and rewarding in their own. Thanks a lot :bow:
i cant express how ffffffuuuu imbalanced this game is. "oh yeah i see the last move to make, it is my turn.. yeah "got Energy though already maxed" -- wait whats that.. sure the pieces get scrambled for Mr. Octo ... ah nice.. he gets all the good combinations now.. wait what? 8xCombo, 2 Attack, 2 RAGE, 2 Heal ... yeah NICE ONE :-/
defeated the mean wizard, then died in the next fight *doh*
revived but then the wizard was dead and i couldn't get the last achievement any more.
vote UP so the author sees this and maybe corrects it or sends me 1000 Achievement-points :-)
sorry i really didn't like it that much. the idea is too simple to cover for any deep game experience. there's no ~flow~ experience whatsoever.. sorry as i see you put alot of effort in this.. but not what I'd call a necessary game for the comunity at all.
Thanks glad you enjoyed it, I should have counted the coffees consumed during development :)