Over a thousand gold and countless workers later, on Day 69, the Gold-Generating machine was finally finished. Starting on the night of Day 71, it produces 20 gold per night. At this rate, it will pay for itself in ~50 days. Considering the game is easily completed by Day 50, this really is a long-term investment.
So as a security measure, all exits are locked and the Tempest machine is automatically set to the START of the emergency? Like.. after it's too late to prevent it?
Did anyone else notice you only needed 3 security codes to save everyone, not 4?
So in any universe where only 3 consciousnesses jumped back, everyone could be saved.
Or just 2, since Troy's code was in the room and the two returning could inform the Visitor of that fact.
Seems a bit unnecessary to get all 4 codes to get to the final timeline.
There were no survivors. However, since no one was killed by Grenades, the town has not been destroyed and is already thriving with the same population it had yesterday.
Also needs a way to remove Red Matter buildings. Doubleclick removes blue, but if I advance beyond Quark and have an odd number left of red ones, the one can't be removed without letting dark matter in.
Too much sweethearting. Any author who bases release dates for future chapters on ratings of past chapters generally isn't working with solid ideas. And the idea that the two easier difficulties are pointless as they just tell you to play a higher difficulty to see the ending is, well.. pointless.
Drop a nuke, hit it with a rock = All bugs dead. Drop a nuke, hit it with Lightning = You are dead. (When did hand-grenades become non-fatal at 2 inches?)
File recovered. (Mostly). And it turns out I couldn't do Ice Plateau potionless. ^^' I left it on for an hour and when I went back to check I was in Hometown. (Clockwork Machine was only monster to do more than 1dmg on me, musta had 5 in a row at some point.)
Thanks for letting me know about the bug, I have fixed this.