I love this game series, but what the heck is up with the description? Plural "player's" was bad enough, but then... "a really inmersive environment thought the stimulation of their imagination"? What does that even mean? Since this is such a "thrillig" episode, I can hardly wait for the "awnsers" that surely lie hidden in the "dangerous scum."
I love how they worry about each other!! That really made the game more enjoyable. I felt like I really had to *help* the blobs, rather than just solve the puzzle.
I can't seem to add any friends. I logged in under a second account and invited myself to play several times, but the requests never appear. Both accounts have reached the Overworld--why can't I add them in game?
This is a great game, but it seriously needs a map. I really want to finish it, but I'm getting tired of running around going, "I think I've already been here. Which way was it to that one place...?"
I want to second the suggestions for quantity create and auto-sub-create. Either one of those--or both--would make the game much more smooth and enjoyable.
I'm making a spreadsheet of requirements for the various reactions. Would love some help!
https://docs.google.com/spreadsheet/ccc?key=0AtjnT0DNBXvOdE51WmczNHZaUEZDalh6WEVlakdCbVE
SWUM IS CORRECT. For all those saying "They misspell swam," the game says, "It's swum a long way." The "it's" is the contraction of "it has," so what it's really saying is "It has swum a long way." This is correct! He swims, he swam, he has swum. If I see one more comment complaining about "swum" I'm going to punch someone. *angry English major*
I agree with other commenters asking for more realistic quests. The mental math is simply impossible, and it's incredibly difficult to make a profit at the other games. I do think that the fish market and the bank work beautifully, and I like how the home upgrades now add to the money generated by the fastbar, but some tweaking needs to be done to make this a great game. For now, 3/5
The Twenty-One quests are a huge pain. The quest description says "17 or better," but it wouldn't count it when I cashed out with 20. That should have fulfilled ALL the quests that have "or better" in the description. Trying to cash out at exactly a given number completely defeats the purpose of the game.
I would love a full screen button. Also, as others have commented, the schools aren't as useful as they were in the original. A way to turn them into something else would be great. Still 5/5