Randomly gets really stuttery in Chrome 15.0.874 on Mac OSX. Can't figure out why, since it doesn't seem to have to do with what's going on in the game at the time.
A very basic Grow game, but it lacks the interactions and animations that help explain why placing elements in a specific order causes them to level up. A poor imitation of the Grow games by Eyezemaze at www.eyezmaze.com.
This is such a bad game I'm surprised a movie wanted to be associated with it. Bugs with ninjas not dying, an incredibly tedious form of gameplay, and pointless upgrades. Why does this game have badges?
Great game, but some of the puzzles seem a bit glitchy or poorly designed. Even when knowing what to do, I'll be crushed by walls flickering back and forth seemingly randomly. It makes some puzzles extra aggravating.
Physics seem wonky. Ball will frequently go in strange directions off of surfaces, especially the bouncing ones. Instead of changing the angle, they seem to just send it straight up. Also the flippers feel like they need to be crisper. Instead of flopping around, they should snap up and down with more speed.
Has some fun weapons, but poor design decisions ruin the fun. The basic weapon was plenty for nearly every level, especially since it was the only weapon every enemy was vulnerable to. I ended up switching to other guns out of boredom, and switching back to the basic machine gun whenever I got into trouble, because the horrible fire rates and general inaccuracy of the other weapons lead to being overwhelmed.
Calling the hidden powerups (which were overpowered) cheats was kind of strange, since I found the first 3 by accident when I was trying to get more information about the upgrades. Oh, and actually leveling up the weapons, while unnecessary, required a lot of grinding to get the specific monster-type kills they required, not to mention the absurdly high "bullets hit" or "heads chopped" numbers.