Bug Report: When a killing blow also stuns an enemy, an unneeded follow up attack is carried out despite the enemy already being dead. Damage and things such as leached health are still counted.
Taking a cue from Enchanted Cave, it would be nice if something was cumulative between lives, to give the game some sort of replay value. Other than that, wonderful game with a very simply system. A few minor changes in control, and it'll be perfect!
Love it!!! But it needs a lot of work, For one, i have had ships dissapear while im fighting them, not sink, just go poof. Second, Some times it doesn't let you into a port for no apparent reason, so i find myself going in and out of the same port five or six times just to dock. Even worse, i've had a whole island dissapear on me, it actually let me into that port though, then the island disappeared AGAIN, and now im staring at a blank screen and can't do a thing. Bug fixes, and it'll earn that last star!!!
Doesn't really seem like there's a goal here. Get in, get the orb, get out. Add an objective pretty please. Otherwise, amazing game! It could use more work, but I get that it isn't finished just yet. Keep up the good work!
@piwo, hold fire is useful when your trying to advance and your gunner keeps shooting at a dead enemy, or when you need to get someone to cover, but they keep trying to shoot back, it's also useful for getting crates when you dont have a medic handy. The big use i think is to even out the kills so your less murderous units can still rank up
so ive spent about 2 hours on one game, and i havent had a single death yet! wave 107ish, and i really think there should be a way to pause a game and come back the next day! pwetty pwease urbz? let me kill the same people two days in a row
thanks ardardous, anyways, nother zook problem, ive had two since the start of the game, put em in trenches, and i think ive seen 5 shots between the two of them, is my luck that bad or is the game bugged? haha
go for their fighter factories first, and use fighter factories for OFFENSE not defense (just use the defensive ones like everyone else, with one or 2 fighters mixed in for fun
not bad difficult concept to master though
better then the last one, but health still needs to be a little larger n a little easier to gain. and try making the screen change to a slightly darker shade of red whenever you lose health, it makes things seem more.... ominous