Pretty good game, honestly think people are exaggerating the timing difficulties, there's plenty that require far more precise timing. Only level that I had to try more than a few times was level 15 but that was simply because it took me a while to work out what needed to be done rather than having trouble with precision.
Dev you say that the daily rewards are too valuable to let people claim them without paying gems or watching an ad, I think you should reconsider that or boost them? I mean I'm looking at what I can get and its like 10 gems or a basic blueprint and yet you think this is super valuable or worth spending 20 gems on when it'd only take 5-10 minutes of gameplay to get the bp and the gems are less than the cost? I'd say you're definitely overstating the worth of the dailies. Just make dailies free to get but keep boosts ads/gems only.
Can't help but disagree with most of the people on here about the difficulty of the medium badge. I found it fairly simple, this game was a lot easier for me than most physics based games and the shots didn't feel like they had to be THAT precise.
Anyone else picture Steve going out like a hero saving Christina? I thought that level was well designed with the fire tailing right behind him as he races to turn the water system on.
Attach the root you get to the end of the root of the tree on the ground. The same root that has the hole. I hope this makes sense, not sure how to word it better.
@thelloyd to beat level 4 move your long range units toward the factory and destroy the normal tank in addition to all of the spiders spawning. Once no more enemies are left you'll have beaten the level.