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Game comments and reviews
Jul. 03, 2020
I see you changed *that* block on 18 to be solid. That makes it a lot easier as that was very difficult to avoid when bouncing around.
Jul. 02, 2020
Great game as usual. Thought 21 was a little annoying with how it could trap you on a mistake, could have been a little more forgiving.
Jun. 30, 2020
Yes, yes it is...
Is level 16 possible?
Jun. 25, 2020
Interesting demo, think you have a good base for a larger game.
Player's block should be more pronounce, maybe green? Would be nice if the white blocks that move on wait could be use to eliminate the black blocks if they happen to move on top of one (or vice versa)
Jun. 24, 2020
What would make this much more challenging is if you had to grab the maze once and keep that as your only point of contact the whole level.
Developer Reply
Limited clicks... I had a dozen cool ideas but I never though of that one, thanks!
Jun. 23, 2020
SEQUEL
It's coming. Just be patient.
Jun. 18, 2020
Much better without the limited lives.
Jun. 12, 2020
What am I missing on level 22?
Jun. 09, 2020
Thanks for listening, but those keyboard changes don't seem to be available yet.
Yes, you are right, I forgot to finally press 'publish' after uploading the new version, lol, thanks! Now it is:)
Jun. 08, 2020
WASD. Also, allow space or enter to advance to next level on level compete screen. I shouldn't need to go to the mouse.
Yeah, is a good improvement. Already in the game now. WASD to move too, R to reset, and Space/Enter to go next level. Thanks for the review
Jun. 04, 2020
Great game, same distinct graphic styling. Level 23 was a BIT of a twitchy level but the remainder very puzzle based.
Jun. 02, 2020
Why in the world would you limit lives?
please play again I already update the game same like what you want :D
May. 28, 2020
How about a Warper II ? Same mechanics and obstacles, just more levels? Or hell, add a new mechanic too if you want, but even without it more levels would be great.
May. 27, 2020
Getting a Darwinia vibe from this. If you enjoy this go find that game, well worth it.
Would be useful if you could speed up swing on vine with a/d
May. 26, 2020
An undo button would go a long way to making the higher levels more enjoyable
Thanks for the feedback. I have been considering adding an undo button, however I didn't include it until now, because it felt like the restart/reload button was pretty close to it in most cases (due to relatively small size of levels) Are there many situations where you want to undo just one or two moves and it would be much faster than reloading and replaying the same moves from the start?
May. 15, 2020
The not losing power when standing still on the ground improves things a bit, but you still lose power when standing still on a box.
Fixed in update 2.
This game has none of the character of your earlier efforts. It's one big speedrun where a minor mistake trashes the effort. Your pure puzzlers are great, some of the best on here. Please go back to those.
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