I hate myself for saying this, but DON'T include an on screen ammo indicator. In real life you wouldn't know how many bullets are left in the gun without checking and remembering, and in a fire fight you wouldn't be able to do this. So not knowing how many shots you've fired and how many you have adds a bit of realism to the game.
I do agree however that the drop and pickup system needs an overhaul, especially as one person pointed out resetting the shot timer.
Larger maps have an added difficulty factor due to the map itself panning as you move making firing while moving more difficult. Since this would be impossible to eliminate, you should pad the smaller maps with space so that they always pan when you move.
Sorry, I made the mistake of thinking that a self respecting videogame in this day and age would have wasd controls as well as directional keys, how silly of me, as if that's standard or something.
A single jump would be great before giving me a double jump, which mind you I still can't use. Telling me how to change the controls from keyboard to mouse isn't helpful advice, actually telling me what the buttons are would be.
so you mean i don't have permission to access my own computer, but i can use a program on said computer to change the permissions file and give myself permission? awkwaaaaaard
Board 12: land all 3 command centers near the top left corner of the screen and construct nullifers to elliminate one of the middle spore factor, and also the anti air emitter.
This game calls for a lot more strategy than the first game, (second game was mostly fleet management.) I especially like the Bombers abd Guppies, and the Terraformers in the last level add an interesting game-play mechanic. I remember someone commenting on a previous game "why don't they build walls out of stone," well, now you can, lol. The upgrade system changing from game to game irks me from a story standpoint, but I particularly like this version with the Forge, that said the totems are still just as strange as the first game, who built them, and why are they immune to the creeper? It also kinda sucks that you can't spam build your own research totems the way you could be the tech domes in 2, but as long as you focus on energy efficiency and pack delivery upgrading first, you can get a pretty fast income from the totems.
It seems (for me at least) the game only reports the bonus level completions if you selected them via the primary level selection screen, (the one that also includes the 35 regular levels,) I completed all of them through the bonus level screen, but it didn't report them until I played through them again via the main level selection screen. Extremely inconvenient considering the game defaults to the bonus level selection screen after completing each bonus level.
Some people prefer more steady and freguent beats for finer tuning stuff. 1 second is great unless you're working in fractions of a second. Regardless, I became aware that it's usefulness runs out quick with the occasional break in the rhythm which throws you off.