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Tainted Olive - Chapter 2

Play Tainted Olive - Chapter 2

Oct. 01, 2019

Rating: 1

It seems this series has died? :'(

Porkin Hell

Play Porkin Hell

Oct. 26, 2018

Rating: -9

X_h (blob:24:1) UFi (blob:16:1) ovk (blob:5:1) Y6v (blob:30:1) Xmw (blob:30:1) rla (blob:4:1) qla (blob:4:1) VYb (blob:9:1) FYb (blob:9:1) TPc (blob:18:1) SPc (blob:18:1) Rdc (blob:14:1) b$b (blob:9:1) b$b (blob:9:1) X_b (blob:9:1) K_b (blob:9:1) mEx (blob:34:1) browserIterationFunc (BuildWeb.asm.framework.unityweb:2:124815) runIter (BuildWeb.asm.framework.unityweb:2:127907) Browser_mainLoop_runner (BuildWeb.asm.framework.unityweb:2:126352)

Porkin Hell

Play Porkin Hell

Oct. 26, 2018

Rating: -4

uncaught exception: abort(150) at jsStackTrace (BuildWeb.asm.framework.unityweb:2:22522) stackTrace (BuildWeb.asm.framework.unityweb:2:22693) onAbort@https://game299814.konggames.com/gamez/0029/9814/live/Build/UnityLoader.js:4:10645 abort (BuildWeb.asm.framework.unityweb:4:47474) aMx (blob:34:1) Sfk (blob:5:1) Akj (blob:16:1) X_h (blob:24:1) J9h (blob:24:1) X_h (blob:24:1) uBj (blob:16:1) Sfk (blob:5:1) PBj (blob:16:1) qIs (blob:7:1) pIs (blob:7:1) X7h (blob:24:1) tii (blob:16:1) X_h (blob:24:1) Lxm (blob:6:1) cGm (blob:6:1) DHm (blob:6:1) fRi (blob:16:1) gRi (blob:16:1) odk (blob:5:1) VGi (blob:16:1) lju (blob:8:1) rtp (blob:19:1) LCi (blob:16:1) LOi (blob:16:1) IOi (blob:16:1) HOi (blob:16:1) COi (blob:16:1)

Porkin Hell

Play Porkin Hell

Oct. 26, 2018

Rating: 2

I was trying to get a zero-death run and once I was ready to make it, after a certain number of failed tries, the game produced some kind of error and stopped responding. I will give you a temporary 2/5 until you fix it.

Developer response from Nerdotik

This is a unity error, i, on UnityLoader.js. I cannot put my hands on it :D. Have you tried to refresh the page? It still gives you this error? I see people make multiple runs without any problem, where did this error popped out? Thanks to point this out to me, if you want help me, you can tell me more about how/where/when this message popped out? Thanks my friend :D

Super Grower

Play Super Grower

Oct. 16, 2018

Rating: 1

5/5 for a perfect game, with a slight exception being the off-screen blue homing lines that are unable to be seen before they crash on our currently-edge-positioned square. Our already noobish community's sharpness seems to further diminish with each harder-than-average game that is coming up.

1066

Play 1066

Sep. 22, 2018

Rating: 1

The only game that features a battlefield in which Keyboard Warriors actually dominate

Who's The Pest?

Play Who's The Pest?

Sep. 22, 2018

Rating: 2

Very good logic game, although a bit too much on the easy side. Very (un)surprising rating for such a game, by our wonderful sheep community. Despite its bugs it's a solid 4/5 from humble little me.

Maze Man

Play Maze Man

Sep. 01, 2018

Rating: 0

A hidden gem; perfectly combines logic with pure skill in a set of very well-polished (gameplay-wise) levels, which get progressively more interesting. The concept of crudely using the tile as the movement quantum is a killer, though. I can't be swift on changing this jumpy guy's direction of movement when it needs to be done. 4/5.

One Trick Mage

Play One Trick Mage

Aug. 13, 2018

Rating: 2

Isn't the trans-dimensional shift he makes on his self and others (jumping out of the screen into the 3rd dimension and shit) a magic power on its own?

Spikes Tend to Kill You 2

Play Spikes Tend to Kill You 2

Aug. 07, 2018

Rating: 0

@SELLAlex16 You are my saviour dude! I thought they were gone for good. Thank you!

Stealth Hunter

Play Stealth Hunter

Jul. 20, 2018

Rating: -1

On many levels it becomes like an unpolished Sokoban; making you move crates around, not forgiving a small but critical movement mistake and not showing you the position of the crates adequately, in top-down view. 2/5.

Castle Wars 2.5

Play Castle Wars 2.5

Apr. 27, 2018

Rating: 2

The deck menu (in multiplayer) is unusable --with a very small window list of only 4-5 names showing if you don't scroll-- and prevents you from switching decks quickly. Apart from this, we should be able to quickly switch decks from the chatroom instead of going back to that tiny little menu. There should be a "Select & Load" button. When we press "Save", the name of the deck that has been loaded should be chosen as the default name-to-be-saved so we don't have to search it (gets annoying along with the confirmation message - better to leave the message there and change the button's behaviour). Some kind of notepad to save notes for future reference would be extremely useful.

A Game Full Of Despair

Play A Game Full Of Despair

Mar. 24, 2018

Rating: 1

By playing the first few levels of this game I actually discovered a mental way (an algorithm) to solve these sliding puzzles! Untill now I was deceived to believe that you had to rely on abstract intuition, with random trial and error that gets you closer --but never actually into-- the final solution; and that there is no actual definitive way. Furthermore, I was really close to giving up on the later levels because the final image wasn't provided beforehand, believing that this just made it frustrating without adding to anything constructive. But the challenge made me give it a chance and push my brain; only to find out that mentally trying to create the image in my head made it all the most challenging, cognitively beneficial and enjoyable! Just shows how easy it is to snob on any hard mental challenge --missing on its cognitive benefits-- by believing things you tell yourself and which turn out to be false/excuses.

INTO THE ABYSS

Play INTO THE ABYSS

Feb. 05, 2018

Rating: 1

Almost a complete rip-off of Tiny Dangerous Dungeons, but with A LOT of glitches and things that shouldn't be there (like the blind spots that lead to a nether death). Seems more like an experimental project of a noovice programmer than a game to-be-published. I can't offer more than the dim light of 1 distant star.

Unstable

Play Unstable

Feb. 05, 2018

Rating: -10

The other day I started playing from 6% and ended up unlocking very many rooms. Afterwards I was browsing on other tabs next to the game's one. I went back at some point and had to reload the tab, only to find out that my progress was gone, back to 6%. As if I never actually played? THis hasn't happened to any other games, nor do I delete/fiddle with data, so it's an occasionally-happening bug on the game's part. I don't appreciate the time you took away from me so it's a 1/5 from me until you go fix your crap.

Squarus

Play Squarus

Feb. 05, 2018

Rating: 2

"The finnicky controls […] were supposed to add to the challenge[…]" No. Badly-designed controls are NEVER a good way to increase the challenge (and should never be used as an excuse of "increased difficulty") simply because they actually don’t do that. A game in which precise timing and coordination is required, becomes horrible when a bad controlling system exist; instead of making the player focus on the level and coordinate their movements accordingly and precisely, it makes them frustrated when their actions end up with mistaken positions, e.g. because a box lands a tile more to the right than it should. While I know how to solve the last level, the patience required to endure the mistakes over and over again kills it. And, again, that’s NOT an actual way to "add to the challenge". Increase the complexity and make timings stricter instead of dropping the game mechanics' quality. That comes from a fan of games like Spikes Tend to Kill You, Beam Ball and such.

Developer response from sadistfairy

That's a fair argument - I'll be sure to keep this in mind! I'm still a bit of a newbie to game development (As you can probably tell), which makes your criticism all the more valuable. Thanks for the feedback! :)

Book of Mages: The Chaotic Period

Play Book of Mages: The Chaotic Period

Feb. 01, 2018

Rating: 1

michl4712 This is not the Dark Times, you MORON.

Kontrol

Play Kontrol

Jan. 10, 2018

Rating: 0

Why EXACTLY has this game gotten a 2.8? The concept of extreme difficulty through bunches of lethal bullets and precise timing/coordination is very well-known; Spikes Tend To Kill You, Beam Ball, Give Up, Focus, Exit Path e.t.c. easily come to mind. Since when did the rage-rate n00bs took over in the gen pop?

Spikes Tend to Kill You 2

Play Spikes Tend to Kill You 2

Jan. 09, 2018

Rating: 2

Bring both of the games back NOW!

Bullet Heaven

Play Bullet Heaven

Sep. 21, 2017

Rating: 0

#NoCheatMasterRace

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