The "Close fight" map is incredibly hard to get through. The enemy can create such a thick line of defense, you can't make enough troops to penetrate the position.
Is the code for the Allied AI different? Axis AI is much smarter and stronger than the Allies. Allied AI is also very dumb. They don't know how to cap objectives on Map 3.
1: Sign a pact with someone who poses an immediate threat.
2: Surround that country with your territory so they can't get through.
3:You have now eliminated one enemy and will not need to worry about him soon.
I love this game. However, things can get overhwelming for the guards in smaller scale matches as there are only two guards protecting a number of objectives.
On the other hand, once the guard figures out what the thieves are after, they can camp around the object for the remainder of the match as they have greater firepower and health.
This game, as many have said, has potential. But there's a few things I want fixed.
-The BAR has 20 clip capacity? Why? And the MG42 has 75?
-Recoil. The recoil is so powerful I can't hit anything beyond a range of roughly five yards. Reduce it a tiny bit so it's possible to do suppressing fire. Right now, I can't do that because the recoil is too much.
-The Menu. It seems a little bare. The Main menu, matchmaking menu, options menu. They all seem a little bare and possibly broken.
Also, questions.
-How do I get new weapons? I seem to have gotten the M1 Carbine for the Allied Rifleman class, but all of the other classes on both sides have nothing new. Is that normal?
I died at 27 after being turned down by 15 women, I gave a man a sandwich, I was such a decent person. But yet I die of a stab wound? Life, why must you be so cruel?
This game is very fun. And it has potential, so I might as well give it tips and tricks to make it better.
First, you need missions. Each mission having it's number of squad members, enemies, and an objective.
It also needs more guns. Some people like blowing things up, others like taking people out from distances, others at a very close range. Pistols, RPGs, 50 cals, shotguns, and such.
And this one I really urge you to work on. The AI. The AI of the enemy is excellent, enemies only need to shoot you. But your allies need better AI. You should be able to command them. Just basic commends, like Follow, Attack, Stay,and Surpress fire. The AI responses don't need to be cutting edge, just decent. I have soldiers dancing when I'm being shot at.
A shooting range would be nice, and so would the ption to create a custom fight.
Squad 1: It's too crowded! Yeah, there's mortar fire, artillery and gas up ahead, but it's too crowded!"
"Squad 2: "Got it!"
10 seconds later
Squad 2: "Eugh. Ugh. Nugh. Wagh."
Commander: "Why on earth is Squad 2 charging into the gas?"