FEATURE REQUESTS:
- Mouse over info for enemies (especially type).
- Auto target when there's only one enemy left.
- Looking at a new minion's stats/skill tree before deciding whether to accept them into the party.
- Exp explanation, the minions don't get equal exp from a battle do they?
- Sequel with more movement freedom! (Instead of just going from fight to fight). Sub-quests?
- Oh one last thing. There's a move where a fiery skull appears over all the enemies, one by one, very slowly, with your minion twitching every now and then. Please speed up that animation (animate all enemies at once?), it's killing me!
These things aside, this is one of the best games on Kong ^^
A clearer indication of enemies' types would be great, and when choosing whether to keep a minion you just found, it would be awesome if you could look at the minions stats/skill tree before deciding. 5/5 Game!
You can't do anything ranged in this game, because the character just runs toward where you click :( there should be a key that keeps the char in one spot so he can shoot arrows etc.
It was so good, that even as a demo it's ok to be on kongregate. But one thing I really hate, is that you can only repeat the last mission, which is a BORING NON-SHOOTING MISSION
To make the water mages even worse than they currently are: If two water mages attack at the same time (which they do) then only the first missile damages the enemy, the second just sails past everything doing nothing O_o
I hope this is an animation glitch and the enemies are still getting hurt, but it doesn't seem like it..
Sorry for the inconvenience, we're working on it.