It appears I didn't get any buffs from the lumber religion tree... Definately going to suffer because I actually needed the wood. Currently pondering if any of the religion stuff are working for the Mongols. Time will tell if I will survive long enough.
It would be nice to divide and put larger clusters of gems and irons into smaller ones again. Would save the pain of taking hits for the small lava...
Btw. Very similiar to Drillboid. The plot is quite what these type of games needs.
It would be nice to see weapon's current statistics when upgrading them, meaning actual damage and related data on relative upgrade slots. Also when the last upgrade is bought, it would be nice to see a note on what level the said stat is at.
An undo button for the special actions would be nice if one would like to change one's mind about doing said action. Especially so if it was a misclick on wrong special action, thus draining the other one at the same time too...
Pretty harsh to punish one to think about "if the king had the sugar before he had the coffee, all this wouldn't have happened" by restarting the game... ugh.
I would really wanted to have explored that dang castle, at least even partly. And how the heck the king just appeared to be all the way other side of the town in that field having coffee... weird.
1. It's cellphone, not handphone
2. in the last levels, you need to cap all the objects instead of the given objects
3. would need at least one more level where to teach how to use the mines, just in case
4. perhaps the usage of cover in another level too
5. here by as more levels are added this way, the need of those three lives are starting to turn out needed
6. Fighting in trenches too much to ask?
And lastly for a campaining should there be one, a map for where you are and where you need to go, given you are handed a certain objective and it's coordinates are known.
Another bug/cheat, resetting the level when the shot is in midair results the old shot to land in the new try. Could lead to passing the level woth 0 shots.
Found some sort of bug, I got a catapult shot rolling around on the game, pressing reset on that level didn't help, it was still there, and when I passed the level, it was still there... And it did even kill a skeleton at the start of a level when it had some momentum... O.o
The delete can bug - some blocks can sement up so that once you delete some area in rapid pace (usually with delete button), some blocks suddently doesn't disappear. You cannot delete them nor affect them any way either. Then, just nearby them, in certain spots, if you put a block there, they are affected just as there buggy blocks. Really ticks me off if it happens to be near my toy...
Was building a brand new rocket battery until it backfired because of this... of course didn't have a save =/
Got stuck. One of those roach holes opened uo under my feet. Was hell of a fight as I couldn't escape the situation. Then it dawned on me that I couldn't get out of the dang pot hole on any means, so perhaps I should have let those buggers killed me afterall...
Some sort of "jump" action for these sorta situations too much asked?
Level (or test, what ever)6 is incredible overkill. Even with a tuned up shotgun I can't sometimes get to a "gap" that that forms in that "green zone" at all. Had to put that ammo limit there too besides that incredible friendly unit spam?
(could have expected something like this in latter levels, however.)
Ps, only upgrade I noticed that actually did something by level six was shotgun's extra shells. Perhaps there could have read what they did.
Could have been good game. Meh.
Thanks for the feedback. Level 6 seems to be everyone's biggest complaint so far - so that's been toned down considerably.